Forcing Value Trades with Icy Prison in MTG

In TCG ·

Icy Prison card art from MTG Masters Edition II

Image courtesy of Scryfall.com

Mastering Value Trades with Icy Prison

Blue control has always thrived on the art of turning someone else’s threat into your own tempo advantage. Icy Prison, a humble Masters Edition II enchantment, embodies that mindset with a two-step trap: exile the target creature when it comes down, and then keep it tethered behind a ticking clock that demands payment or sacrifice. The result is a persuasive, if sometimes delicate, forcing of value trades 🧙‍♂️. You pay a small cost to maintain leverage, but the payoff can be substantial when you tilt decisions in your favor across a single turn and well into the midgame 🔥.

What the card does, in plain language

Oracle text: When this enchantment enters, exile target creature. At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3}. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Costing {U}{U} to cast, Icy Prison is a blue prison enchantment that was printed as a common in Masters Edition II. Its simple, old-school frame belies a surprisingly nuanced control mechanism: exile an opposing creature on entry, then create a perpetual choice about upkeep payments. If you never pay the {3} at upkeep, the enchantment sails away and the exiled critter reappears on your opponent’s side, potentially restoring a threat you’d already neutralized. If you do pay, you sustain the lock for another turn—but every upkeep you invest is a reminder that tempo and card economy are the true currencies of the matchup 💎. The card’s design leans into classic blue archetypes, and its legality spans Legacy, Vintage, Commander, and more, giving it a long shelf life in casual and competitive play 🎲.

Why this card compels value trades

If you’re facing a format where big drops, tempo beaters, or combo pieces demand constant removal, Icy Prison asks a simple question: who’s gaining more by continuing the exchange? By exiling a creature on entry, you remove a potential attacker or blocker the moment it hits the battlefield. That buys you time to set up answers or leverage into card advantage. The upkeep sacrifice clause is a subtle pressure point—the potential to pay {3} each turn can force an opponent to invest mana or accept a temporary loss of board presence ⚔️.

In practical terms, you’re not just “stalling.” You’re trading one piece for another, shaping the board to spotlight your stronger late-game plan. If you’re playing a blue-light tempo shell, you can pair Icy Prison with bounce effects, cycling cards, or cheap counterspells to weather the tempo storm while leaving your opponent watching the clock 🧙‍♂️. When the moment is right, you can swing for value with card draw engines or finishers that demand your opponent react to your board state rather than the other way around 🔥.

Play patterns and scenarios

  • Opening thesis: On turn 2 or 3, deploy Icy Prison to remove a critical early threat. If your opponent doesn’t immediately answer, you’re buying a couple of extra turns to deploy a clearer plan and threaten more control over their mana curve.
  • Payoff timing: At your upkeep, you face a choice: pay {3} to keep the Prison or sacrifice it to re-open the exiled creature’s path. If you wait too long, you might lose the chance to stabilize; if you pay consistently, you press a long-term light-lock that your opponent may struggle to fully answer without overcommitting resources.
  • Flicker and reuse: If you have flicker effects or clone-like permanents, you can re-enter Icy Prison and exile another threat on subsequent turns, expanding the number of threats you force your opponent to respond to. It’s a classic “recast and reapply” loop that can grind even stubborn boards into your favor 🎨.
  • Combo or control synergies: In a blue-control or stax-adjacent shell, Icy Prison acts as a soft lock that buys time for targeted counters, card draw, or win conditions. It plays well with cards that reset the board or refill your hand, turning a single exiled creature into a springboard for card advantage and pressure 🔥.

Deck-building and format considerations

As a common-card reprint with a no-frills mana cost, Icy Prison slots into budget-conscious blue lists while still offering meaningful tension to more ambitious builds. Its commander viability is clear: in multiplayer games, forcing a choice with a single enchantment can snowball into political advantages or at least a fragile moment where wary opponents overextend or overreact. In Vintage or Legacy, the tool is less about brute force and more about precise tempo and attrition—swinging the tempo in a world of powerful tempo and permission spells. The card’s lore-worthy blue mood—wintery, patient, and cunning—rings through in both play and flavor.

“Sometimes the best win is the one you delay just long enough for your plan to come together.”

Artistic notes aside, the card’s design emphasizes a classic paradox: the value of a two-for-one lock that can become a recurring trap with the right support. And because Icy Prison leaves behind a very tangible clock, it rewards patient play and careful sequencing. The art by Anson Maddocks captures the stark, crystalline chill that makes blue prisons feel so iconic—the kind of image that makes you reach for your deckbox with a sly grin 🧊🎲.

Where it shines in the broader MTG landscape

In a format where players often juggle multiple threats, Icy Prison gives you an elegant, low-risk lane to pressure both types of opponents: those who rely on big creatures, and those who rely on free turns to assemble combos. It’s not a one-card win condition, but it’s a reliable mechanism to convert marginal advantages into actual, lasting control. Its balanced mana cost and reprint history also make it a collectible touchstone for fans who appreciate blue's disciplined tempo and strategic denial. If you enjoy the thrill of turning an opponent’s plan into the price of admission, this enchantment scratches that itch with measured style 🧙‍♂️💎.

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Icy Prison

Icy Prison

{U}{U}
Enchantment

When this enchantment enters, exile target creature.

At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3}.

When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

ID: 5f3a535e-2efa-4893-a9ee-f42caf482e5f

Oracle ID: d4e2cc1a-4212-4284-9ebe-d3c40931de50

Multiverse IDs: 184754

Colors: U

Color Identity: U

Keywords:

Rarity: Common

Released: 2008-09-22

Artist: Anson Maddocks

Frame: 1997

Border: black

EDHRec Rank: 26433

Penny Rank: 16126

Set: Masters Edition II (me2)

Collector #: 50

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • TIX: 0.04
Last updated: 2025-11-19