Image courtesy of Scryfall.com
Flameshot and the Red Thread of Dominaria’s Firebringers
Few red spells capture the classic urgency of a spark turning into a blaze quite like Flameshot. A late-90s/early-2000s artifact of design, this uncommon Prophecy-era sorcery (costing 3 colorless and 1 red mana) gives you a rare kind of freedom: you may discard a Mountain to pay for it, then deal 3 damage divided among up to three targets. It’s compact burn with a twist—four mana for a three-point burn that can be split across one, two, or three creatures. In practice, that means you can finish off a single deadly blocker, spread the heat to a duo of in-the-way threats, or melt three frail engunners at once. The spell’s flexibility is a microcosm of red’s identity—speed, precision, and a willingness to gamble with a little extra risk to see a plan through 🧙♂️🔥.
From a storytelling standpoint, Flameshot feels like a bridge between flame-wielding legends and the practical grit of Otaria’s frontlines. The card’s flavor leans into a recurring cast of characters who ride the edge of fire—mages, rebels, and battlefield improvisers who turn heat into strategy. That recurring cast isn’t just about individual cards; it’s about how red characters reappear across sets, shaping battles with improvisation and grit. The flame motif threads through these stories, reminding us that a single spark can alter the arc of a skirmish and the mood of an era ⚔️🎨.
Recurring characters that illuminate Flameshot’s world
- Chandra Nalaar — The iconic red mage who fuses raw flame with reckless optimism, Chandra’s presence across countless stories makes her the quintessential beacon for any fire-centric spell. When you picture Flameshot’s aim, you might hear her voice urging you to push the damage where it hurts most, turning a simple burn into a strategic statement 🧙♂️.
- Jaya Ballard — An elder pyromancer whose tales span eras and planes, Jaya embodies discipline and mastery of flame. Her recurring appearances give a sense of lineage to Flameshot’s fire—an old master passing the torch to newer sparks, reminding players that red’s long arc is built on tradition as much as spontaneity 🔥.
- Koth of the Hammer — A mountain-dwelling figure who channels molten energy, Koth’s presence helps ground Flameshot in a more tectonic sense: heat that shapes the land as surely as it burns a foe. His appearances reinforce red’s love affair with terrain and resource ruggedness, a perfect foil for Flameshot’s distributive burn ✅.
- Radiant Firebrands and other transient flame-tellers — Across various sets, small flame-wielders and pyromancers appear as part of red’s “battlefield artisans” who improvise with what’s at hand. These recurring archetypes keep the flavor of Flameshot lively in both casual and competitive play, turning a one-off spell into a familiar motif you recognize on the battlefield 🧯.
- Jund and Rakdos echoes — While not single named legends on every card, red’s broader lore often returns to the same energy: fearless improvisation, street-level fire, and the idea that flames can be both warning and invitation. Flameshot fits neatly into that lineage, a reminder that red’s stories are as much about community-driven sparks as reckless brilliance ⚔️.
In a deck that leans into reclaiming mountains or leveraging red’s multi-target burn, Flameshot becomes a narrative tool as much as a plan. When you discard a Mountain to pay for it, you’re not just paying mana—you’re paying homage to the terrain’s role in shaping legends. The Mountain card that gets thrown away is a quiet nod to the world-building that MTG fans love: landscapes that matter, moments of calculated risk, and a sense that the battlefield itself is part of the story. And yes, if you’ve ever tried to split three damage among a thorny blocker and two tiny pests, you know the thrill: pick your targets with surgical precision and let the story unfold 🔥🧭.
“Sometimes the spark isn’t a shout; it’s a quiet burn turning a plan into a finished turn.”
Artistically, Flameshot carries Mark Brill’s crisp linework into the frame, capturing the immediacy of a blast with a sense of motion and heat. The card’s art, together with its mechanical flexibility, invites players to imagine a moment when a handful of embers are enough to redraw a battle’s outcome. That sense of immediacy—where a single instant of heat can swing the tide—makes Flameshot a memorable piece of Prophecy’s shelf and a favorite for players who love red’s quick, aggressive tempo 🧙♂️💎.
From a collector’s angle, Flameshot sits in the uncommon slot with foil versions available. Its price points on Scryfall tell a modest story: around a few pennies in nonfoil form, with foils rising into the mid-range for dedicated collectors. It’s a card that’s approachable for casual players and intriguing for vintage tastemakers alike, a reminder that even “older” red spells can still ignite a conversation at the table 🎲.
In broader MTG culture, this is the kind of spell that helps you feel the pulse of red’s recurring cast. The same faces—the mavericks, the mentors, the flame-worshippers—reappear time and again, each appearance offering a new angle on heat, risk, and the thrill of a well-placed burn. Flameshot isn’t just about dealing damage; it’s about acknowledging a shared mythos: that fire, when wielded with skill and timing, writes a short, blazing paragraph in the epic saga of Dominaria and beyond 🧙♂️🔥.
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Flameshot
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
ID: 3f7b61a8-a1ff-4e2a-bc24-8990c61a5e5b
Oracle ID: 26640648-6400-4b80-a78b-f519ab9cd09e
Multiverse IDs: 24642
TCGPlayer ID: 7303
Cardmarket ID: 3984
Colors: R
Color Identity: R
Keywords:
Rarity: Uncommon
Released: 2000-06-05
Artist: Mark Brill
Frame: 1997
Border: black
EDHRec Rank: 24047
Set: Prophecy (pcy)
Collector #: 90
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.17
- USD_FOIL: 2.40
- EUR: 0.16
- EUR_FOIL: 1.57
- TIX: 0.04
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