Image courtesy of Scryfall.com
Measuring Melee: Fang of the Pack and the family of combat keywords
If you’re drafting a green-focused chaos engine or piloting a Commander table where the pack always travels as a unit, Fang of the Pack makes a memorable statement. This green Wolf drops at a sturdy 6-converted mana cost ({5}{G}) with a respectable 5/3 body, but its real punch is the Melee mechanic whispered into two lines of combat mastery. Melee, as a keyword, rewards you for aggression and board presence across a multiplayer landscape. It reads plainly enough: Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat. On top of that, you begin each combat by choosing another target creature you control to gain melee until end of turn. The result is a creature that scales with your willingness to push into multiple adversaries and a flexible support option that can weaponize your entire battlefield 🧙♂️🔥.
The oracle text reads: Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
By contrast, Deathtouch—a familiar favorite in green and black crossovers—operates on a different axis. Deathtouch turns almost any single point of damage into a lethal blow, regardless of the creature’s size, which can feel like a stealthy, one-shot finale in one-on-one games. Melee, however, is collaborative by design. It scales with how many opponents you can threaten in a single combat, turning a solid midrange creature into a potential finisher as the battlefield evolves. In the right table, Fang doesn’t just swing; it amplifies the entire combat phase, inviting you to choreograph attacks that cascade into bigger and bigger numbers 💎⚔️.
That contrast isn’t a dig at Deathtouch—it’s a celebration of how Wizards of the Coast designs keywords to reward different strategic flavors. Deathtouch rewards precise trades and surprise removals, while Melee rewards crowd control, tempo, and the math of multiplayer overlap. Fang of the Pack embodies that multiplayer ethos: attack more, buff more, and spread your threat so that every swing feels like a team effort rather than a solo assault. The flavor text of Conspiracy: Take the Crown leans into conspiratorial scheming, and this card mechanically mirrors that idea—your “pack” grows stronger as you expand your reach across the table 🧙♂️🎨.
Practical build ideas: turning Melee into momentum
When you’re building around Fang, think of Melee as your seasonal power curve—the more opponents your party coolly engages, the bigger your payoff becomes. A typical multiplayer optimization involves pairing Fang with creatures that can either threaten multiple players at once or survive a big initial attack to push through the buff. For example, a ramp engine that accelerates into a late-game board state, coupled with creatures that have evasive or resilient elements, can become a nightmare for opponents who expect a straightforward green beatdown. The bonus line that gives another target creature Melee every combat is a subtle but powerful tool: you can stack the buff on a tanky ally or pivot it toward a nimble attacker to maximize reach in late-game negotiations—there’s a reason green has always loved tempo-backed “fight” flavor 🧙♂️🔥.
From a price and collectibility perspective, Fang of the Pack sits in the uncommon slot of Conspiracy: Take the Crown, a set renowned for its draft-centric creativity. On Scryfall, you’ll see prices hovering around USD 0.18 for non-foil and about USD 1.13 for foil copies, making it an accessible addition for players who want to experiment with multiplayer-centric combat themes without breaking the bank. The card’s art by Izzy adds a punch that’s not just about the numbers; the visual of a robust green wolf pack aligns with the Melee vibe, inviting players to imagine the pack coordinating their next move amid conspiratorial intrigue 🧩💎.
In practice, Fang can slot into a deck that values green’s natural density of threats and caretaking of a pack dynamic. Think about supporting cast cards that enhance combat phases, or tutors that fetch efficient spells to protect your lead creature while Melee buffs your other threats. If your playgroup enjoys extended sessions where negotiations and alliances sway the outcome, you’ll likely appreciate how Melee nudges the pacing toward explosive turns rather than grindy attrition. It’s a reminder that MTG thrives on both micro-decisions (which creature gains Melee this turn?) and macro tempo (how many opponents did you trigger with your attack?), all while letting you ride a green wave of vigor 🧙♂️🎲.
Rarity, flavor, and collecting notes
Creativity doesn’t stop at the battlefield. Fang’s uncommon status in the Conspiracy: Take the Crown set places it in a tier that’s accessible for casual and veteran players alike, with foil variants that shimmer under the table lights for those who adore collecting shiny reminders of a well-built strategy. The card’s green identity is reinforced by its mana cost, synergy with other green creatures, and its role as both a beater and a combat enabler. In a world where every card can spark a story, Fang of the Pack gives you a narrative of a leader whose pack grows bolder with each clash. It’s not the flashiest card in the shelf, but it wears its Melee badge with pride 🔥⚔️.
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