Exploring Un-Set Randomness with Poison the Well

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Poison the Well card art from Shadowmoor

Image courtesy of Scryfall.com

Unsettling Randomness and Real-World Tactics: Poison the Well in the Shadowmoor Era

Randomness is a throughline that threads both the sacred and the silly through Magic: The Gathering. In the truest Un-set spirit, coins flip, dice rattle, and chaos cards skate across the table with gleeful anarchy 🧙‍♂️. But even outside the silver-bordered curiosities, designers lean on uncertainty to create texture: risk, reward, and the constant negotiation of who gets to control the board. Poison the Well, a Shadowmoor gem from 2008, offers a compelling lens on how deliberate, non-random design can still bend the game toward unpredictable outcomes—without needing a shuffle of fate in every draw 🔥. The card’s crisp effect sits at the intersection of removal and punishment, a reminder that disruption can be engineered with restraint as well as whimsy ⚔️.

Card cracks and corners: what Poison the Well actually does

Poison the Well is a mana-sweetened sorcery from Shadowmoor (set SHM), with a hybrid red/black identity that makes it color-flexible in multi-color games. The mana cost is {2}{B/R}{B/R}, a clever nod to the era’s hybrid systems that encouraged cross-color play without forcing a single-maction identity. It’s a common spell for a reason: the effect is clean, predictable in its own way, and surprisingly ruthless. Oracle text reads: Destroy target land. Poison the Well deals 2 damage to that land's controller. The flavor text—“Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around”—gives the card a touch of dark humor that unites the theme of land and life in a single line 💎.

  • Name: Poison the Well
  • Type: Sorcery
  • Set: Shadowmoor (SHM)
  • Mana cost: {2}{B/R}{B/R}
  • Colors: Black and Red
  • Rarity: Common
  • Oracle text: Destroy target land. Poison the Well deals 2 damage to that land's controller.
  • Flavor text: Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.

In practical terms, the spell gives you a one-two punch: remove a land—your opponent’s or yours, if you’re so inclined—and chip away at the land’s owner with direct damage. In a two-player game, that damage is primarily a political signal: you’re asserting control by hurting the person most reliant on that land’s mana. In multiplayer, the dynamic shifts again, morphing into a shield-and-sword moment where any land destruction ripples through everyone’s resources while leaving the aggressor with a small, pointed sting 🎯.

How randomness threads through Un-sets—and why Poison the Well still feels relevant

The Un-sets are famed for their bold experiments with chance and chaos: coin flips, random outcomes, and tongue-in-cheek rules interactions that turn a match into a story. Poison the Well doesn’t rely on a coin or a die, but it embodies the spirit of Un-set randomness by introducing a variable element to resource denial. When you destroy a land, you don’t just remove mana; you rewrite the tempo of the game. You shift the frenemy calculus: who benefits from the land’s demise, who is punished by the damage, and who is scheming to pivot to a different line of play entirely? That tension mirrors the unpredictable vibes of Un-set design—the difference is that Poison the Well keeps its feet on solid strategic ground while still delivering a surprising punch 💥🧭.

From a design perspective, Shadowmoor’s shading—complementary to the more whimsical Un-set approach—lets players appreciate a thoughtful, color-mybrid mechanic that still honors the mana system. The card’s black/red identity echoes the era’s broader swing toward hybrid costs that reward diverse mana bases while preserving clarity in play patterns. It’s not randomness for randomness’s sake; it’s an engineered risk that makes you weigh the cost of land destruction against the personal consequence of 2 damage to a rival’s life total, or, more pointedly, to their face when things go south ⚖️🔥.

Strategy, taste, and a little nostalgia for the art and lore

In practical deckbuilding terms, Poison the Well slots into control-leaning or midrange shells that aren’t afraid to tilt the battlefield. The ability to remove a troublesome land—think opponents counting on a long-run mana base or trying to accelerate into a critical spell—can derail a plan just long enough to buy time for a more decisive play. The red-black color pairing adds a degree of aggression, letting you pressure a foe while denying their resources. The flavor is both grim and witty, with the wells of Shadowmoor promising stability and depth in a world that liked to show its darker corners 🧙‍♂️.

Artistically, the card captures a moody, environment-forward vibe common to Shadowmoor’s aesthetic. The combination of Boros and Szikszai’s artwork evokes a world where power and peril linger just beneath the surface, a perfect mirror to the card’s dual-color identity. The feel of an unsteady, poison-tipped well aligns well with MTG’s broader narrative of forests and runes, lifeblood and danger—an ensemble that fans remember with a mix of nostalgia and curiosity 🎨.

Where Poison the Well sits in the broader collector and play landscape

As a common with foil and nonfoil variants, Poison the Well traces a familiar line for collectors who seek accessibility alongside a taste of Shadowmoor’s mid-2000s design language. With a modest market footprint—modest prices, but a consistent presence in casual and some eternal formats—the card remains a neat puzzle piece for players who enjoy hybrid mana mechanics and the tactile thrill of land disruption that comes with a subtle personal price tag. It’s a neat reminder that not all chaos needs to be loud; sometimes a thoughtful, well-timed land removal can be the quiet spark that redefines a match 🔥.

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Poison the Well

Poison the Well

{2}{B/R}{B/R}
Sorcery

Destroy target land. Poison the Well deals 2 damage to that land's controller.

Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.

ID: cb86eeec-d50f-4823-86bd-35437926a6e4

Oracle ID: a47ae84f-dcbc-4a60-9266-c1a02f92e7f8

Multiverse IDs: 147427

TCGPlayer ID: 18742

Cardmarket ID: 19207

Colors: B, R

Color Identity: B, R

Keywords:

Rarity: Common

Released: 2008-05-02

Artist: Zoltan Boros & Gabor Szikszai

Frame: 2003

Border: black

EDHRec Rank: 27144

Penny Rank: 10867

Set: Shadowmoor (shm)

Collector #: 193

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.13
  • USD_FOIL: 0.59
  • EUR: 0.06
  • EUR_FOIL: 0.45
  • TIX: 0.03
Last updated: 2025-11-15