Image courtesy of Scryfall.com
Experimenting with Unconventional Effects: Feywild Trickster in Action
Blue mana, a little mischief, and a knack for turning chaos into tempo—that’s the essence of Feywild Trickster. This uncommon kinematics-charm of a creature from Adventures in the Forgotten Realms embodies a playful experimentation mindset: for {2}{U} you get a 2/2 Creature — Gnome Warlock whose real trick happens whenever you roll dice. Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. It’s a design that rewards risk-taking and clever sequencing, nudging players to lean into randomness rather than resist it. 🧙♂️🔥💎
“Unlike most warlocks, those who make pacts with archfey are drawn to pranks and whimsy moreso than death and darkness.”
That flavor text isn’t just flavor; it’s a window into the card’s identity. Feywild Trickster sits at the crossroads of whimsy and strategy, a blue creature that thrives on the unexpected. The trigger—dice rolling—turns mundane luck into board presence. Every time you roll a die or multiple dice, you’re rewarded with a 1/1 Faerie Dragon token that has flying. In practice, that means your plan can morph from a tight control shell into an airborne swarm with surprising velocity. The dragon tokens supplement your defense and offense, leveraging evasive pressure to threaten opponents who underestimate the power of randomness. 🧭🎲
What Feywild Trickster Brings to the Table
- Mana costs and stats: A classic blue tempo six-miler in a compact package—{2}{U} for a 2/2 creature. It’s not just a body; it’s a catalyst for dice-driven value.
- Primary ability: Whenever you roll one or more dice, you create a 1/1 blue Faerie Dragon with flying. The token is itself blue and leverages flight to swing late or defend early, complementing blue’s control and tempo toolkit.
- Token synergy: The Faerie Dragon token broadens your board presence, turning even small dice results into scalable pressure. It also adds a whimsical, thematic duck into your post-roll board state—silvered with a dash of mythic mischief. 🧚♀️🛡️
- Flavor and identity: Iris Compiet’s art captures a mischievous, fey-inflected aesthetic that resonates with the AFR setting—an invitation to experimentation rather than mere rulings and combos.
- Format and power level: As an uncommon in a popular, D&D-inspired block, Feywild Trickster is a grounded yet evocative piece for Commander and casual formats; its online availability in Arena and paper helps it cross-play with a wide audience.
Dice-Driven Strategy: How to Make It Sing
The heart of Feywild Trickster is the potential of dice-driven play. In commander or casual formats, dice-rolling effects can come from a variety of sources—dice-tokens, dice-producing artifacts, or spells that nudge outcomes in your favor. The Trickster rewards you for leaning into those effects rather than shy away from them. When you roll, you don’t just gamble with fate—you generate forces that answer back with flying, nimble threats. In practice, you’ll want to build around a few guiding principles: - Prioritize dice opportunities: Cards and effects that create or require dice rolls become your accelerants. Each successful roll compounds your board state with additional Faerie Dragon tokens, potentially turning a small swing into a multi-turn race. - Balance with countermagic and tempo: Blue’s strength lies in tempo and protection. Use your early drama to set up the dice chain, then defend that momentum with counterspells and removal as needed. - Favor flight and synergy: Flying tokens keep pressure on opponents who rely on ground-based boards, and the Faerie Dragons themselves add a transitive edge—your air force grows with every roll, often catching players off guard late in the game. 🦜⚡ - Mind the math of tempo: Feywild Trickster’s value scales with how often you roll. In a deck with lots of cantrips or dice-friendly effects, you can accelerate quickly; in a lean control shell, it becomes a reliable late-game engine that turns dice into a steady trickle of threats. If you’re chasing a theme that blends nostalgia with novelty, Feywild Trickster is a promise of unpredictable payoffs. It invites you to engineer moments around probability—the sort of playful, interactive strategy that MTG fans adore. And because it’s blue, you’re not just rolling dice; you’re rolling into a plan that can outdraw, outpace, and outlast, all while keeping the mood light and mischievous. 🎨🎲
Art, Flavor, and Collectibility
Iris Compiet’s illustration translates the AFR whimsy into a visual story: a gnome warlock with a twinkling eye, surrounded by the glow of arcane curiosity. The card’s flavor text and token flavor connect the dots between lore and play, reminding us that MTG design shines when it blends narrative with mechanics. The card is uncommon and exists in both foil and nonfoil finishes, a reflection of its approachable yet distinctive place in a deck-building collection. In terms of play experience, the Trickster sits comfortably in historic, timeless, and other broad formats—proof that a well-crafted, dice-forward engine can still have a broad, lasting appeal. 💎⚔️
For collectors who gravitate toward synergy-rich, theme-forward cards, Feywild Trickster offers a clear identity: a blue creature whose value blooms around randomness, fantasy, and the art of the prank. The card’s practical utility is matched by its charm—a reminder that MTG is at its best when strategy hums alongside story.
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Feywild Trickster
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
ID: c93e0296-69e0-45e0-a1c2-0214a53c52d0
Oracle ID: b385edc3-c897-48e3-b251-242c77159fa0
Multiverse IDs: 527345
TCGPlayer ID: 243259
Cardmarket ID: 571357
Colors: U
Color Identity: U
Keywords:
Rarity: Uncommon
Released: 2021-07-23
Artist: Iris Compiet
Frame: 2015
Border: black
EDHRec Rank: 11231
Set: Adventures in the Forgotten Realms (afr)
Collector #: 58
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.09
- USD_FOIL: 0.18
- EUR: 0.09
- EUR_FOIL: 0.25
- TIX: 0.03
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