Evincar's Justice Popularity: Community Usage Revealed

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Evincar's Justice card art, a moody black sorcery from Commander Anthology

Image courtesy of Scryfall.com

Tracking the Popularity of Evincar's Justice Across Commander Communities

In the world of Commander, where every spell is judged by the way it reshapes rooms full of friends, Evincar's Justice stands as a quiet, no-nonsense pivot a few boards away from the limelight. This two-mana black gem, bent on a brutal but balanced outcome, carries the flavor of old-school control with a modern twist: its Buyback ability. When you pay the extra cost, you get to keep swinging the card back into your hand as it resolves. That subtle recursion can turn a single-swinging sweep into a recurring wallop, especially in a commander game where everyone is trying to outlast each other. 🧙‍♂️🔥

Officially printed in Commander Anthology (set CMA) and originally released in 2017, Evincar's Justice is a common—a low-cost spell that nonetheless carries a heavyweight punch. Its mana cost of {2}{B}{B} places it in the black-centric sweet spot where you want spells that strike a balance between immediate impact and late-game staying power. The card’s rarity kick is matched by its practical ceiling: you deal 2 damage to each creature and each player, creating a global impact that can swing the tempo of any four-player game. The community doesn’t tend to stash it as a commander staple the way they do with mass-discard or mass-removal staples, but when it does show up, it often becomes a talking point about tempo, value, and fair-but-forgiving board states. The EDHREC rank sits around the mid-20,000s, a hint that it’s appreciated by a subset of players but not a universal pick. Still, as a budget-friendly option with potential for serious payoff via Buyback, it earns a quiet respect at tables where control and resilience matter. 💎⚔️

Why the community gravitates toward and away from Evincar's Justice

Evincar's Justice embodies a classic black strategy: punish everyone else for overextending while you stay in the wings, ready to snap shut the net. The effect is symmetrical—destroying no one’s resources directly, but eroding boards and life totals in a way that’s hard to ignore. The Buyback mechanic adds a wrinkle: you can resurrect the spell for future rounds by paying an extra 3 mana, effectively turning one spell into a potential loop of 2-damage storms across multiple turns. That potential is what elevates the card from “nice budget addition” to “playable in long, grindy games, especially in multi-player formats.” 🧙‍♂️🎲

On the flip side, that same symmetry can slow down your deck to a crawl if you’re not careful. In four-player games, players often tolerate a little chaos from mass damage—until it’s directed at them. Evincar's Justice doesn’t threaten a single opponent more than the others, which some players interpret as lacking a dramatic hook. The Buyback cost can also become a hurdle if you’re starved for mana or if your table association is wary of repeated mass damage. The net takeaway: Evincar's Justice rewards players who lean into the control/tempo lane and can afford to spend three mana to recast it when the moment calls for a second, third, or fourth wave of pain. 🔥

Deck-building ideas for those curious about the payoff

For commanders and black-focused decks that value resilience and inevitability, Evincar's Justice can shine when paired with threats that encourage overextension—think engines that generate value from creatures or tokens that need to be cleared anyway. In practice, you’ll see it slotting into decks that can reclaim parity after a reset, or into pillow-fort-like setups where the table is primed for a late-game swing. The card’s CMC of 4 and its Buyback option means you’re not dying to a single trap; you’re building toward a sequence where repeated, controlled damage keeps the table honest while you assemble your longer-term plan. In other words, it’s a strategic tool rather than a one-shot nuke, and its value grows as the game drags on and resources thin. ⚔️🎨

The art by Hannibal King and the black frame of the CMA print evoke a classic era of EDH storytelling: spellcraft that speaks to manipulation, timing, and the quiet joy of outlasting opponents. The mechanical design—Deal 2 damage to each creature and each player, with the Buyback option ensuring you can refresh the spell’s potential—feels like a deliberate design choice that rewards patient planning. For collectors or players curious about the evolution of commander-era design, Evincar's Justice offers a window into how a common rarity card can still make a meaningful impact in the right hands and the right table. 🎨🧙‍♂️

In the broader scope of community usage data, Evincar's Justice exemplifies how a card’s value can extend beyond raw power. It’s the interplay of accessibility, recurrence potential, and group dynamics that shapes its popularity. Deck builders who appreciate symmetrical mass effects and tactical buyback moments will keep such cards in their rotation, while others may reserve them for specific metas where their disruptive rhythm matches the pace of the table. The modern MTG ecosystem loves edge cases and clever timing, and Evincar's Justice sits squarely at that crossroads. 💎

Where does that leave you as a player or a fan? If you’re intrigued by the balance of cost, control, and recurrence, give Evincar's Justice a try in a black-centric build. It won’t win you the game on the spot, but it can tilt a tight match in your favor by forcing the table into careful sequencing and resource management. And for fans who enjoy a tactile, hands-on hobby beyond the battlefield, there’s a quiet delight in seeing a low-profile card yield big, ongoing dividends through Buyback. It’s the magic of the format in microcosm—calm, cunning, and a little bit sneaky. 🧙‍♂️💎

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Evincar's Justice

Evincar's Justice

{2}{B}{B}
Sorcery

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.

ID: 2e0fffc6-4395-441e-95a9-c9cf33af7907

Oracle ID: c0d3dfc0-1ff2-4ac3-98eb-32eaa5b84c05

Multiverse IDs: 430277

TCGPlayer ID: 132034

Cardmarket ID: 298005

Colors: B

Color Identity: B

Keywords: Buyback

Rarity: Common

Released: 2017-06-09

Artist: Hannibal King

Frame: 2015

Border: black

EDHRec Rank: 22696

Set: Commander Anthology (cma)

Collector #: 58

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 0.15
  • EUR: 0.40
Last updated: 2025-11-14