Early Winter: How This MTG Card Shifts Tempo Mid-Game

Early Winter: How This MTG Card Shifts Tempo Mid-Game

In TCG ·

Early Winter card art by Andrew Mar from Bloomburrow set

Image courtesy of Scryfall.com

Shifting Tempo: How a Mid-Game Instant Can Redraw the Rhythm of a Match

In the ebb and flow of a midgame MTG duel, tempo is that elusive currency you either hoard or watch slip away with a sigh. Enter a black instant from the Bloomburrow expansion that embraces tempo by offering you two decisive options for the price of five mana. With a mana cost of 4B and a common rarity, this spell isn’t a flashy showpiece; it’s the kind of card you keep in your pocket until the moment your opponent’s game plan creaks under pressure 🧙‍♂️🔥.

Powered by black’s tradition of disruption, the card’s oracle text presents a clean dichotomy: exile target creature, or make your opponent exile an enchantment they control. Both modes bend the tempo—one by removing a significant blocker or beater, the other by forcing your rival to cut the engines they rely on. The flavor line—“The climate changed and the world suffered”—reminds us that even a single card can tilt the balance when the board is thick with threats and responses. This is tempo play with a twist, a subtle nudge that keeps you in control of the late-middle game 🧊⚔️.

Let’s unpack what each mode does for the tempo ledger. Exiling a creature is the reliable, textbook move: you erase a threats’ ability to attack, block, or threaten; you buy a precious turn or two, especially when you’ve built a board that wants to push through with evolved pressure. It’s the classic tempo maneuver you’ll reach for when your opponent has a key flier, a formidable ground-tucker, or a combo piece that would otherwise derail your plans.

But the second option is a sneaky soul-shaker. Forcing your opponent to exile an enchantment they control can destabilize a rhythm you’d otherwise struggle to break. If they’ve stacked cards that rely on auras, recursive enchantments, or engine-enchantments that lock down the game state, this mode punishes their commitment by shuffling the board’s dynamic away from what they expect to happen next. It’s a tempo reset that can put you on the offensive again just as you were about to be overwhelmed 💎.

Tempo in practice: mid-game scenarios that sing

  • Creature-side threat removed: Your opponent stables a big blocker or a go-wide army starts to swarm. Exiling the strongest creature on their board lets you swing in or set up a favorable combat math on your next turn, buying you a window to deploy a win condition or slam in with multiple attackers. The tempo swing compounds when you have follow-up pressure that your opponent can’t answer quickly enough 🧙‍♂️.
  • Enchantments destabilize the engine: Think of an enchantment that doubles as a protective aura or nets you ongoing value. Forcing them to exile it means they lose a crucial piece of their plan, and you regain initiative. It’s not just removal; it’s a strategic reshuffle that can push the game from tense to favorable for you mid-match when resources are tight 🔥.
  • Two-for-one potential: In some boards you might anticipate both modes’ usefulness depending on the moment. Exiling a creature when it’s about to run you over, or making them exile an enchantment when you’re teetering on an over-commitment—this flexibility is the card’s real strength ⚔️.

From a deckbuilder’s perspective, the card’s color identity (black) and its set (Bloomburrow) invite a spectrum of disruption-heavy, tempo-forward lists. You don’t need to flood the battlefield with removal to leverage this spell; you simply time it correctly. In EDH or other multi-player formats, the ability to respond to both creature-based and enchantment-based threats makes it a versatile catch-all for the mid-game stage, where decisions become more expensive and momentum is everything 🎲.

Design-wise, the card demonstrates a refined balance between raw power and situational utility. The two options are neither overbearing nor underwhelming; they fit neatly into a range of archetypes—control, midrange, and even some tempo-focused builds. The art by Andrew Mar and the Bloomburrow flavor, which hints at a world transformed by climate upheaval, reinforces that even in tense, war-weary settings, clever plays like this can turn the tide. It’s a reminder that MTG’s most memorable tempo swings often come from the simplest, cleanest interactions done right 🖼️🎨.

“The climate changed and the world suffered.”

The line doesn’t just flavor the card; it frames a whole strategy: adapt, anticipate, and strike when your opponent’s plan falters. Mid-game, tempo is the heartbeat, and this instant is a steady drumbeat you can time with surgical precision. It doesn’t demand flashy synergies to shine—just the right moment and the confidence to pull the trigger when the window opens 🧙‍♂️💎.

Deck-building tips and practical guidance

  • Pair with resilient removal suites so you can keep pressure on while preserving your tempo swing opportunities.
  • Consider enchantment-heavy or aura-based strategies on your opponent’s side; the ability to force exile of their own engine becomes a powerful equalizer.
  • In slower, control-heavy games, use the creature-exile mode to remove a late-game threat that would otherwise force you into stalemate positions.
  • In faster metas, the spell’s flexibility adds a credible line of defense that can spare you from overcommitting to a single plan.
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Early Winter

Early Winter

{4}{B}
Instant

Choose one —

• Exile target creature.

• Target opponent exiles an enchantment they control.

The climate changed and the world suffered.

ID: 5030e6ac-211d-4145-8c87-998a8351a467

Oracle ID: fbf2653e-9cc4-442f-bc73-6e2ba6e067cb

Multiverse IDs: 669007

TCGPlayer ID: 558600

Cardmarket ID: 776456

Colors: B

Color Identity: B

Keywords:

Rarity: Common

Released: 2024-08-02

Artist: Andrew Mar

Frame: 2015

Border: black

EDHRec Rank: 14642

Set: Bloomburrow (blb)

Collector #: 93

Legalities

  • Standard — legal
  • Future — legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — legal
  • Brawl — legal
  • Alchemy — legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.05
  • USD_FOIL: 0.05
  • EUR: 0.02
  • EUR_FOIL: 0.13
  • TIX: 0.03
Last updated: 2025-11-15