Image courtesy of Scryfall.com
Examining the raw numbers and the tricky trickery behind Dreadhorde Arcanist
In the trenches of War of the Spark, a card like Dreadhorde Arcanist (a Rare red Zombie Wizard) stands out not for a flashy mana sink or a pure slugfest of stats, but for a strategic nudge that rewards careful deckbuilding. A 2-mana creature with a modest 1/3 profile and trample seems underwhelming at first glance. Yet this little zombie cranks the gears of your graveyard engine in ways that can tilt an entire race across the battlefield 🧙♂️🔥. When the Arcanist attacks, you may cast a target instant or sorcery from your graveyard with mana value less than or equal to the creature’s power, for free. If that spell would go to the graveyard again, exile it instead. That last line keeps the engine from looping into endless recursion, but it also threatens to turn your graveyard back into a bustling library of options 💎⚔️.
What the numbers actually unlock
- Mana cost and body: With a cost of {1}{R} and a 1/3 body, Arcanist is a tempo piece that expects to survive a couple of combat steps and then leverage its attack trigger. The power of 1 is not just a stat line; it’s the key to the door you’re about to open—the power threshold for the spells you can flash back from the graveyard.
- Trample as a tempo multiplier: Trample means that even if the Arcanist is blocked, you can still push damage through, potentially enabling the unspent mana value window on your graveyard spells. The most practical consequence is that you can threaten to cast that cheap instant or sorcery on the stack, unblocking lines of damage and resource generation all in a single swing 🧙♂️.
- Power as a gatekeeper: The clause “mana value less than or equal to this creature’s power” makes the Arcanist a power-determined filter. If you pump its power in a follow-up turn or stack a temporary buff, you suddenly gain access to higher MV spells from your graveyard. That design invites a plan: start with low-cost spells, then buff for a bigger payoff later in the combat phase or next attack swing 🔥.
- Graveyard recursion with a safety net: The exile-on-entrance-to-graveyard clause protects against abuse by preventing infinite loops. It preserves some level of inevitability in longer games, while still enabling explosive bursts in the early and midgame if you sequence well.
How Dreadhorde Arcanist stacks up to similar graveyard-reuse options
In the broader ecosystem, you’ll often compare Arcanist to archaeomancer-like effects that bring back spells from graveyards to hand or directly cast them. Archaeomancer and Mnemonic Wall sit at different power levels: they fetch or return spells but don’t offer a built-in, attack-triggered recast engine in the same way. Dreadhorde Arcanist carves a distinct niche by tying the recast opportunity directly to combat and the creature’s own power, turning a modest three-toughness creature into a potential bridge to tempo wins or a surprise blowout when you’ve stacked cheap, volatile spells in your graveyard. It’s a design that rewards players who understand timing, sequencing, and the power-to-maval thresholds of their deck 🎲🎨.
When you measure statistical power, several factors come into play. First, the available pool of MV≤1 or MV≤2 spells is a real constraint. If your deck is flooded with 1- and 2-mana instants and 1-mana accelerants, Arcanist can churn through a handful of spells across a couple of combat steps—creating a tempo swing that your opponent must answer before you press forward. If you instead lean into bigger spells to take advantage of power buffs later, Arcanist serves more as a potential ramp engine than an immediate finisher. The key becomes how reliably you can attack on curve and how your tools scale with a boosted power 🔥.
Practical play patterns you’ll actually enjoy
- Early pressure with cheap spells: On turn two or three, you can attack with a 1/3 trampler and, if possible, cast a free one-drop or two-drop spell from your graveyard. Shock, Lava Spike, or similar 1-mana burn options are perfect fits for MV≤1, letting you push a little extra damage or disrupt an opponent’s plan without draining mana from your own pool 🧙♂️.
- Power-up synergies: If you’ve got a pump spell or an effect that temporarily raises Arcanist’s power (Rift Bolt? Bite-sized buffs like Stride of Conviction by the right timing), you dramatically increase the window of spells you can fetch. A 2- or 3-powered Arcanist opens access to slightly heavier instants or sorceries, which can be game-changing in the right board state ⚔️.
- Graveyard management as part of your game plan: The exile clause incentivizes careful graveyard planning. You’ll want to keep the most valuable cheap spells available and avoid sending them back where they can loop into your opponent’s hands, which makes deck-building and sequencing essential pieces of the puzzle 🧭.
Flavor, lore, and the art of a spark-filled moment
Beyond the raw stats, Dreadhorde Arcanist embodies the War of the Spark ethos: a universe where red’s impulsive fervor meets the necromantic reach of the War. The card’s art by G-host Lee captures the chaotic energy of a revenant arcanist unleashing a spell from the grave, a moment that feels both reckless and precise. The flavor leans into the idea that power not only comes from mana but from the will to exploit every edge—graveyard, combat, and the battlefield all at once 🧙♂️💎.
From a collector’s angle, the card’s rarity (Rare) and its presence in the War of the Spark set add value for players who enjoy building dynamic, red-led graveyard shells. Its foil and nonfoil finishes, presence in Arena and MTGO, and even the card’s EDHRec footprint make it a talking point in both casual and competitive circles. If you’re chasing that satisfying “one-two punch” where a well-timed attack opens a floodgate of cheap spells, Arcanist is your spark plug in a red deck that loves the idea of victory through clever cadence and a little necromantic mischief ⚡🎨.
For readers who enjoy a tangible crossover moment, consider how a product like the Clear Silicone Phone Case from our shop can accompany your MTG days—the bright, minimal design mirrors the clean lines of a well-tuned EDH list, while you draft, sleeve, and sleeve again with the confidence of a well-kept playmat and case. It’s the small accessory that keeps the journey stylish as you chase those late-game bolts of inspiration 🧩💎.
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Dreadhorde Arcanist
Trample
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
ID: fd97b3cf-924e-4f77-bb82-0bf19592389f
Oracle ID: 4c05b382-58ab-4a2d-a81c-408ea273b6b6
Multiverse IDs: 461052
TCGPlayer ID: 187242
Cardmarket ID: 371914
Colors: R
Color Identity: R
Keywords: Trample
Rarity: Rare
Released: 2019-05-03
Artist: G-host Lee
Frame: 2015
Border: black
EDHRec Rank: 7425
Set: War of the Spark (war)
Collector #: 125
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — banned
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.54
- USD_FOIL: 1.62
- EUR: 0.84
- EUR_FOIL: 3.10
- TIX: 0.07
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