Image courtesy of Scryfall.com
Draft Strategy Spotlight: A Blue Quest Enchantment for Mystery Booster 2
Blue has long travelled with curiosity and cunning, but Map to Lorthos's Temple turns curiosity into a miniature scavenger hunt on draft tables. This single blue enchantment — a Quest with a low mana cost of U and a high ceiling for clever combinations — invites you to chase three little objectives and hope the temple tides bring a payoff: Lorthos, the Tidemaker, as a tangible reward. In Mystery Booster 2, a set that teases masters-level polish with a grab-bag of themes, Map to Lorthos's Temple feels like a micro-arcana of blue tempo and subthemes rolled into one eager package. 🧙♂️🔥💎 From a drafting perspective, the card embodies a delightful, almost role-playing subgoal within your game plan. You’re not just drafting a card; you’re sketching a plan for how to leverage artifacts, creature types, and spell-casting tempo to unlock a reward that can swing a late game. The artfully designed Oracle text sets up three checkboxes, each corresponding to a natural column in a blue deck: artifact acceleration, body-on-water subthemes (Merfolk), and spell-casting emphasis. The thrill is in balancing the pace of play with the patience to complete all three tasks. And yes, there’s a dash of nostalgia here for players who enjoyed the layered quests of old enchantments. 🎲 Three objectives, three pathways. When you draft Map to Lorthos's Temple, you’ll want to be mindful of the trio that must be completed to sacrifice the enchantment and spawn the titular token. The Diving Gear objective asks for “An artifact enters the battlefield under your control.” In practice, that means prioritizing early artifact fodder or cards that reliably produce artifacts on entry. The Merfolk objective asks for “A Merfolk enters the battlefield under your control.” That’s a natural invitation to prioritize blue subthemes that include Merfolk options, whether we’re talking about simple blue fishy bodies or synergistic spell and bounce support that keeps Merfolks on the battlefield. Finally, the Ritual objective requires “You cast an instant or sorcery spell.” This is blue’s bread and butter lane: cantrips and efficient instant-speed answers or threats that you can cast at a moment’s notice. Given Map to Lorthos's Temple's rarity (rare) and its Mystery Booster 2 printing, the card’s power lies in its ability to create a thematic, focused route. It’s not a ramp card or a raw tempo piece; it’s a story beat you weave into your game plan. The result is a token named Lorthos, the Tidemaker, which can become a mid-to-late game menace if you’ve kept your plan intact. The token’s power level is less about raw stats and more about the symbolic payoff of completing a quest in a spell-slinging blue shell. The trick is to draft with intention: to weave the artifact, Merfolk, and spell-casting threads together rather than chasing raw card advantage in a vacuum. ⚔️ Drafting tips and deck-building guidance. Start by scanning your pool for early blue stimulus and two- or three-card artifact payoffs. If you find Diving Gear or other artifacts that reliably enter the battlefield, map out a rough path to satisfying the Diving Gear objective on turns 1–3. Pair that with Merfolk creatures or blue cards that can help you deploy Merfolk on curve, thereby advancing the Merfolk objective as soon as possible. Finally, pocket a handful of inexpensive instants or cantrips to ensure you can cast at least one spell to trigger the Ritual objective, especially when the board state favors a tempo-driven approach. A practical draft plan might look like this: early picks prioritize flexible countermagic or cantrips, followed by a merfolk or two if the pool supports it. If you spot Diving Gear-like artifacts, keep hold of those as they become enablers for the first checkbox. In the mid-game, secure a few instant or sorcery options that provide you with immediate value while you continue to deploy Merfolk or other blue creatures. Your late-game aim is to push through a reliable instant or sorcery that seals the Ritual objective, clearing the way to sac Map to Lorthos's Temple and drop a token that can create new pressure on the board. The beauty of this strategy is that the payoff scales with your ability to keep your enchanted subgoals on track, and that payoff can feel cinematic when the temple’s tide finally rises. 🧙♀️ If you’re curious about the broader card design puzzle, look at the rarity, the set context, and the art by François Dery. The MB2 Masters printing gives Map to Lorthos's Temple a playful yet deliberate feel: a low-cost blue enchantment that invites you to curate a mini-quest within your deck. The flavor text (in a world of merfolk and tides) invites you to imagine a temple hidden beneath glimmering seas, a place where artifacts, curious creatures, and rapid spells converge into a single, story-rich moment. The artwork captures a sense of exploration and tide-wrought wonder that perfectly complements the mechanic. 🎨 For collectors and players who enjoy the ripple effects of clever drafting, Map to Lorthos's Temple is more than a one-off trick. It’s a lens into how a single card can steer a draft toward a subtheme without sacrificing gray-area flexibility. In a universe where most cards push you to do one thing well, this enchantment asks you to do three small things well, all at once, in service of a memorable payoff. The result is a card that feels both random in its mystery and deliberate in its design — a quintessential Mystery Booster moment for blue lovers and deck-builders who savor a plan that blossoms into a tidal victory. 🧙♂️💫 More from our networkMore from our network
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Map to Lorthos's Temple
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
☐ Diving Gear — An artifact enters the battlefield under your control.
☐ Merfolk — A Merfolk enters the battlefield under your control.
☐ Ritual — You cast an instant or sorcery spell.
ID: ec6d971b-b981-4a7e-8308-f1c6cc679d89
Oracle ID: 8ef14bd8-f40a-46cb-adc3-137951ad4e25
Multiverse IDs: 677587
TCGPlayer ID: 563986
Colors: U
Color Identity: U
Keywords:
Rarity: Rare
Released: 2024-08-02
Artist: Francois Dery
Frame: 2015
Border: black
Set: Mystery Booster 2 (mb2)
Collector #: 531
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.24
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