Draft Night Mastery: The Master, Mesmerist at Local Stores

Draft Night Mastery: The Master, Mesmerist at Local Stores

In TCG ·

The Master, Mesmerist card art from Doctor Who crossover in MTG

Image courtesy of Scryfall.com

Role in Local Game Store Events and Drafts

In the thriving microcosm of your local game store, draft nights and casual tournaments are as much about social dynamics as they are about cards. The Master, Mesmerist—a rare Legendary Creature from the Doctor Who crossover set—slips into the scene with a distinctive tempo and a dash of mischief. With a mana cost of 2UB and a 3/3 body, this Time Lord Rogue blends blue control with black resilience, making it a prime centerpiece for in-store play. 🧙‍♂️🔥 The card’s text—T: Target creature an opponent controls with power less than or equal to The Master’s power gains skulk until end of turn. Goad it. and the follow-up trigger—Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.—invites a dynamic blend of political positioning and strategic sacrifice.

Draft-night tempo and the politics of goading

Drafts at your neighborhood store are a chessboard of evolving alliances. The Master thrives in that environment because its goad ability compels opponents to pressure each other, not you, while you lean on skulk to dodge unfavorable blocks. In practical terms, you can tap The Master to pick off a small-but-pesky blocker on an opponent’s board, then watch as the goaded creature becomes the focal point of a tense, social combat phase. The skulk keyword adds a protective angle: that opponent’s creature with skulk can’t be blocked by larger threats, giving you a sharper edge when you’re trying to push damage through or draw into an answer. And every time a skulk creature lands a hit on an opponent, you’re rewarded with card draw and a growing Master—an elegant, chrome-plated reminder that tempo and card advantage often arrive hand in hand. 💎🎲

  • Target selection matters: In a crowded draft, you’ll want to pick off a creature that’s likely to block or connect in a later combat. The Master’s power-based condition means you’ll ideally choose relatively modest threats—minors who can be goaded into suboptimal blocks.
  • Skulk synergy is your friend: Pair The Master with other skulk-enablers or unblockable threats to maximize your damage output while minimizing retaliation. Store playgroups love these win-condition ripples because they’re visible and interactive.
  • Color pairing and deck tempo: This card shines in a UB tempo shell that leans into removal, countermagic, and a few evasive threats. The Master’s power of 3 is a pivot point: build around activities that preserve his power while dampening opponent development.
  • End-game considerations: The draw-on-damage trigger rewards you for extending combat with goaded creatures. In draft formats, this can translate into a late-game engine where you convert incremental damage into card advantage and board presence.

Constructed potential at judge-led store events

While the Doctor Who aesthetic is a thrill, The Master, Mesmerist also invites constructed-play conversations. In a Commander/EDH scene—or casual local-store leagues—the card can be slotted into a deck that appreciates political maneuvering and resilient card draw. Its Goad mechanic is particularly memorable in multiplayer formats, where you can nudge opponents into targeting each other while you keep a watchful eye on the board state. The blue-black color identity aligns with classic disruption and selection—counterspells and hand disruption can clear the runway for a Master-led attack, and the card draw ensures you won’t run dry on options. And yes, the Doctor Who tie-in adds a talking point during rounds, which keeps energy high and the banter flowing. 🧙‍♂️⚔️

Art, flavor, and the store-night atmosphere

Beyond gameplay, the art and lore of The Master, Mesmerist contribute to the store-night aura. It’s a card that invites players to discuss time travel, rogues, and the ethics of mind games—topics that naturally animate a friendly, competitive environment. The time-warped vibe pairs nicely with store promos, themed drafts, or side events that revel in crossovers and pop culture. The Master’s design—Legendary Creature — Time Lord Rogue—sits at the intersection of storytelling and strategy, reminding participants that MTG isn’t just about numbers; it’s about shared narratives and memorable decisions. And for players who collect or admire foil vs. non-foil variations, the set’s rarity and the card’s illustrated aura—credited to Erion Makuo—add a layer of collectability to the evening. 🎨🗺️

“In a room full of drafts, a master of misdirection can change the tempo with a single tap.”

Whether you’re drafting with friends or piloting a commander game at a store’s weekly night, The Master, Mesmerist gives you a reason to think twice about who holds the initiative—and a reason to smile when your draw step finally pays off. The Doctor Who cadence is more than flavor; it’s a gameplay invitation to craft moments that teammates and opponents will revisit in the next week’s chatter. 🔮💬

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The Master, Mesmerist

The Master, Mesmerist

{2}{U}{B}
Legendary Creature — Time Lord Rogue

{T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)

Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

ID: 772306d4-63d1-4d90-8c1b-4e4d6edb9aab

Oracle ID: 306b6b9b-f488-4ea8-9f5e-9e8e7354df64

Multiverse IDs: 634840

TCGPlayer ID: 519757

Cardmarket ID: 738760

Colors: B, U

Color Identity: B, U

Keywords: Goad

Rarity: Rare

Released: 2023-10-13

Artist: Erion Makuo

Frame: 2015

Border: black

EDHRec Rank: 11432

Set: Doctor Who (who)

Collector #: 145

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.11
  • USD_FOIL: 0.35
  • EUR: 0.25
  • EUR_FOIL: 0.28
Last updated: 2025-11-16