Image courtesy of Scryfall.com
Bringing Art and Rules Together: Divine Smite and the artist-designer dance
MTG has long thrived on the tension between what a card looks like and what it does on the battlefield. When you open a booster and glimpse the frame by frame collaboration between an illustrator and a rules designer, you’re watching a carefully choreographed duet. Divine Smite, a white instant from Adventures in the Forgotten Realms released July 23, 2021, offers a perfect microcosm of that partnership 🧙♂️🔥. The piece by Bryan Sola anchors the card’s aura of righteous urgency, while the underlying rules lock into a decision-tree that embodies white’s protective, tempo-focused playstyle.
At the mechanical center, Divine Smite costs {1}{W} — a lean two-mana commitment that rewards precise timing more than raw mana ramp. Its text is deceptively simple, but its implications are layered: “Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.” The verb “phases out” is a narrative device as much as a game mechanic, allowing players to dodge a threatening engine temporarily. If the opponent’s threat is black, the exile clause adds a further bite that white is often happy to deliver to colorless cogs or pernicious blockers. All of this sits in a frame of white’s identity: protection, tempo, and the occasional decisive removal that punishes persistent threats ⚔️🎨.
“When darkness closes in around us, my blade will light our path.”
The flavor text from Divine Smite is a quiet vow that mirrors the art direction: a blade—and by extension, a hero—standing as a beacon in a grim Realms setting. In the Forgotten Realms universe, the design team has to balance the fantasy of a grand, magical world with the practicalities of a card game, and a line like this helps ground the moment in narrative light even as the spell itself handles the dark on the battlefield 🧭💎.
Artistically, Bryan Sola’s contribution anchors the card’s tone in a way that communicates both immediacy and relief. The image captures a crisp, cinematic moment—a white-hot blade of resolve cutting through a looming threat—while the card’s white mana identity channels calm authority. This is where artist-designer collaborations shine: the designer’s eye for balance, timing, and context matches the artist’s knack for mood, color, and symbol. The result is a card that feels inevitable when you play it, even as you marvel at the moment the blade catches the light 🧙♂️⚔️.
Why this pairing matters in practice
Divine Smite sits at a confluence of tempo and tempo denial. White’s typical strengths include efficient answers, protection, and the ability to control the pace of the game. The “phases out” effect creates a window where an opponent’s important threat seems to vanish from play for a turn, buying you time to navigate the next exchanges. If the targeted permanent is black, exile provides a bit of black-warding bias—an intentional counterbalance that reinforces white's role as a color that can outmaneuver, rather than merely outlast, some of the trickier threats. The art direction and the mechanical choice work in concert to convey a sense of righteous intervention by a white-knight-like force, which fans appreciate in both gameplay moments and lore resonance 🧭🧙♂️.
From a design perspective, the process often begins with a mechanical hook that can be rendered visually and narratively. A card like Divine Smite gives designers a hook: a single instant that can phase out a flyer or a battlefield menace, while offering a conditional exile for black threats. The illustrator, in turn, translates that hook into a moment of salvation or decisive action. The alignment between these two teams is as much about flow and balance as it is about vibes; the artist’s composition must support rapid reading in-battle, while the designer ensures the effect interacts cleanly with other cards in Sanctuary or combat-heavy lines. The elegance emerges when the artwork and the rules reinforce each other, letting players feel both the story and the swing in one breath 🧙♂️🎲.
For collectors and players, Divine Smite is that sweet spot: a non-foil, white instant that still carries the weight of a moment when the game’s rhythm shifts. Its rarity—uncommon—reflects a thoughtful balance between accessibility and desirability, a trait many collaborate-driven designs strive for in modern sets. The card’s typography, frame, and flavor fit into the AFR era’s broader aesthetic, which merges classic white aesthetics with the adventurous storytelling of the Forgotten Realms. If you’re building a white-based toolbox deck or exploring a control tempo plan in Eternal formats, Divine Smite is a memorable tool with a story that makes it feel special long after the board state resets 🧙♂️💎.
Artist-designer collaborations: a living, evolving craft
Collaboration isn’t a one-off sprint; it’s an ongoing conversation across sets, with new stories, new mechanics, and new artists who bring fresh energy to familiar themes. Divine Smite demonstrates how a single card’s identity can illuminate a whole cycle of decisions—art direction, color identity, textual clarity, and mechanical elegance. The end result is more than a card; it’s a snapshot of MTG’s creative ecosystem, where art and rules live in harmonious tension and fans get to feel the thrill of both the blade’s glow and the spell’s precise timing 🧙♂️🔥.
As the community continues to celebrate cross-disciplinary collaboration, readers and players alike can look to the AFR line and beyond for more moments where a card’s art and its function feel inseparable. The story behind Divine Smite—artist Bryan Sola's evocative illustration paired with a clean, purposeful design—speaks to why collaborations endure in MTG: because flavor and function, when married well, elevate both the game you play and the world you love to dive back into again and again 🎨⚔️.
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Divine Smite
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
ID: 6b8d0852-4df3-4b29-830d-c6975265ef53
Oracle ID: 3b06b242-caed-4c8f-b5ab-30e86061286e
Multiverse IDs: 527299
TCGPlayer ID: 243399
Cardmarket ID: 571728
Colors: W
Color Identity: W
Keywords:
Rarity: Uncommon
Released: 2021-07-23
Artist: Bryan Sola
Frame: 2015
Border: black
EDHRec Rank: 19257
Penny Rank: 12058
Set: Adventures in the Forgotten Realms (afr)
Collector #: 12
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.06
- USD_FOIL: 0.15
- EUR: 0.07
- EUR_FOIL: 0.14
- TIX: 0.03
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