Image courtesy of Scryfall.com
Design lessons from playtesting Combat Celebrant feedback
Designers chase a sweet spot where a card feels exciting to play, but not oppressive to opponents or overwhelming to the game’s pace. Combat Celebrant, a red creature from Amonkhet with a mana cost of 2R and a sturdy 4/1 body, became a surprisingly clear mirror for that balance during playtesting. Its exert ability—“If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.”—packs a spicy tempo punch while demanding careful measurement of what the extra combat phase buys you and what it costs you in the long game. 🧙♂️🔥
From a gameplay perspective, Combat Celebrant lives at the intersection of offense, risk, and timing. It’s a creature that asks you to invest in the aggressiveness of the turn it’s attacking, tipping the board voice toward your side by untapping your other creatures. That untap can turn a modest board into a blitz of decisions, as you sequence triggers, combat damage, and potential post-combat effects. The playtesting crew consistently highlighted a need for clarity: when is the extra combat phase most valuable, and how often should players feel comfortable pushing for it? The result was a design that rewards bold lines of play but keeps a leash on repetitive, uninteractive combat exploits. 💎⚔️
Context: the design space of exert and red tempo
Combat Celebrant sits squarely in Amonkhet’s exert ecosystem. The set’s mechanical theme invites players to weigh short-term gains against longer-term considerations—exert a creature now and it won’t untap next turn, but you might unleash a sequence of plays that redefines the current combat window. With its 3-mana commitment, a red aggro player can leverage a single-stroke assault; yet the power to untap all other creatures simultaneously invites broader board planning. That’s why several playtest sessions treated Combat Celebrant as a litmus test for tempo: does the extra combat phase tilt the game toward explosive victory, or does it invite a risky overextension that skilled opponents can punish? The consensus leaned toward a design that injects momentum without inviting a rinse-and-repeat loop. The card’s rarity—mythic—also reflected the desire to keep this power tier within a controlled, high-spark moment rather than a constant engine. 🧙♂️🎲
Three actionable lessons from the lab
- Clarity and teachability matter just as much as power. The exert keyword is deceptively simple, but its implications—timing of exert, untap triggers, and the sequencing of multiple combat steps—can be murky for newer players. Playtesting surfaced that clear, consistent wording and explicit examples within quick play guides help players grasp the risk-reward dynamic more quickly. When a card doubles as a tutorial moment, you owe it to the table to make its expectations obvious and the outcomes predictable. 🧙♂️
- Tempo must contend with interactive counters. The ability to untap other creatures alongside an extra combat phase creates potential for dramatic swings, but it also invites opponents to disrupt the sequence with removal, bounce, or mass answers. The feedback favored a balance where the extra combat phase is meaningful but not a license for perpetual aggression. In practice, this means designing with robust but not overwhelming cost curves and ensuring opponents have clear avenues to respond without feeling helpless. ⚔️
- Flavor and design synergy drive long-term value. Exert as a concept aligns with red’s push-pacing and risk-friendly playstyle. Designers recognized that Combat Celebrant works best when its text resonates with the red philosophy of “take the initiative,” but it still needs to harmonize with other exerted creatures, pump spells, and tempo-oriented removal. The takeaway: align mechanical promises with the narrative you’re telling in the set, so players intuitively see why this card exists and what role it plays in the archetype. 💎
- Data guides decisions, not emotions alone. In playtests, observers tracked not just win rates but the shape of combat—how often the extra combat phase occurred, how often exert was used on the first attack, and how often the board state shifted due to untapping allies. This data helped shape whether to nudge power up, tone down the untap payoff, or adjust the timing window for exert usage in subsequent revisions. A card that balances on data, not just vibe, ages more gracefully in riders’ decks and casual tables alike. 🎲
“The best designs emerge when playtesters feel the floor and the ceiling at once—enough room to plan a bold line of attack, and guardrails that prevent the plan from spiraling into non-interactive chaos.”
Designers also considered practical constraints and real-world play culture. Combat Celebrant’s color identity and mana cost place it in a deck that can threaten a multi-turn plan, while its power-to-manacost ratio is calibrated to reward clever sequencing rather than brute force. This balance is not just about numbers—it’s about the rhythm of a game that can pivot from a delicate rock-paper-scissors moment to a blazing crescendo in a single turn. And for fans who love the tactile thrill of a big damage swing, the card offers that moment with a measured sense of fairness. 🔥
Putting the ideas into practice: how to apply these lessons
If you’re a designer or aspiring set designer, consider adopting a structured approach to playtesting that foregrounds these themes:
- Define explicit objectives for each tested mechanic (e.g., what does exert buy you this turn, and what is the cost next turn?).
- Measure not just who wins, but how players feel about the pace of combat and the clarity of the card’s effects.
- Experiment with small, iterative tweaks (cost shifts, timing of the extra combat, collateral effects on other creatures) and observe both sides of the table—your testers and your testers’ opponents.
- Story your mechanics into the world’s flavor so players see the logical fit—exert as a desert-dweller’s daring push, a recklessness born of sun-drenched bravado.
For readers who want to explore more design perspectives, consider how a card’s design can echo broader themes in a set. And if you’re shopping for something rugged to carry your precious cards to and from tournaments, check out practical gear that mirrors this article’s spirit: a rugged companion for your adventures, much like Combat Celebrant is a bold tool for bold players. Into the arena we march! 🧙♂️💎🎨
For a real-world analogy, imagine a Rugged Phone Case TPU PC Shell protecting your prized collection—sturdy, reliable, and ready for the next playmat sprint.
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Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
ID: 28b63c3d-2e55-4343-b49a-11fa602ec473
Oracle ID: 5e15ff93-99a0-4000-918e-4bd2c257188d
Multiverse IDs: 426827
TCGPlayer ID: 129819
Cardmarket ID: 296737
Colors: R
Color Identity: R
Keywords: Exert
Rarity: Mythic
Released: 2017-04-28
Artist: Chris Rallis
Frame: 2015
Border: black
EDHRec Rank: 1001
Penny Rank: 2486
Set: Amonkhet (akh)
Collector #: 125
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 1.04
- USD_FOIL: 13.36
- EUR: 1.40
- EUR_FOIL: 8.51
- TIX: 0.02
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