Image courtesy of Scryfall.com
Desert of the Glorified in Black-Centric Decks: Archetypes to Watch
Desert of the Glorified isn’t flashy in the way a blazing mythic dragon might be, but it has a quiet, spine-tingling value that shines in the right black-heavy shells 🧙♂️. As a land from Hour of Devastation, it enters the battlefield tapped, taps for a single black mana, and gives you one of the most versatile cycling options in the cycle: Cycling {1}{B} — {1}{B}, Discard this card: Draw a card. That combination—a mana rock tucked inside a desert ruin plus a long-range card-drawer—makes Desert of the Glorified a staple for several archetypes that prize resource efficiency, inevitability, and a touch of kerosene-fueled inevitability ⚔️🔥.
What makes this desert special is not just the raw mana—it’s how it partners with black’s toolkit. The land enters tapped, yes, so you’re not getting a turn-1 acceleration in a tempo game, but you’re fueling a late-game engine. It’s a small but mighty piece for commanders who want to wring every last drop of value from their graveyard, their sacrifice outlets, or their hand-size management. In casual and kitchen-table play, Desert of the Glorified is the quiet backbone of resilient strategies that outlast opponents through attrition, not one-shot blows 🧪💎.
Archetype Spotlight: Aristocrats and Sacrifice
Desert of the Glorified slots neatly into aristocrats-style decks—where a creature dies and wizardly black immediacy turns that death into value. The land’s ability to produce {B} lets you pay for death-triggered engines, sacrifice outlets, and recursive threats without topdecking a mana in every turn. The cycling option is almost a safety valve: when your hand is full of removal or you’re sitting on a slow draw, you can discard the Desert to grab a fresh card. It’s a small price to pay for a bigger plan 🃏⚖️.
- Desert-powered ramp helps stabilize early-game black decks that want to anchor on a handful of efficient removal spells and value engines.
- Card cycling becomes a stealth draw engine in long grindy games, letting you find key pieces like sacrifice outlets, recursion spells, or a finisher.
- Combines beautifully with graveyard interaction—pay for reanimation, then cycle to refill your hand for the next move.
Archetype Spotlight: Reanimator and Graveyard Value
In a reanimator shell, Desert of the Glorified doubles as both a black mana source and a built-in draw engine. You’re often paying life or resources to cheat big creatures into play, and every extra card drawn from cycling tightens the margins. The land’s ability to tap for B gives you reliable mana to cast your reanimation spells, while cycling ensures you’re never stuck with a dead draw late or mid-game. It’s the quiet, patient setup that lets you surge ahead when your opponent expects a slow grind 🧙♂️💎.
- Cycles help you hunt for fetters like cheap reanimation targets or the engines that fuel your graveyard plan.
- Black mana from the Desert supports a broad range of reanimation spells, from the lean to the monstrous.
- In commander formats, the donut-hole of card draw from cycling can offset the tax of expensive sac outlets and recursion loops.
Archetype Spotlight: Control and Midrange Black
In control or midrange black builds, Desert of the Glorified acts as a patient stabilizer. You aren’t sprinting out of the gates, but you’re sprinting through the midgame with a steady cadence. The cycling option is a literal safety valve: if you’re facing stall or a crowded board, you can discard to draw something that nudges you toward inevitability, whether that’s an answer to a threat, a win condition, or a draw engine that fuels your plan. The land’s synergy with other black staples—discard outlets, targeted removal, and powerful singletons—creates a resilient path to victory that feels both classic and modern 🎲⚔️.
- Early-game desert mana helps you cast key disruptive spells on curve while you develop a board state.
- Cycling provides a reliable path to card advantage during grindy matchups, turning card flow into a measurable engine.
- Designed for multi-format viability: it shines in Commander, Modern, and casual black-dominated strategies.
Budget, Flavor, and the Design Ethos
Desert of the Glorified is a common land with a rare kind of charm. Its color identity is Black, and its flavor is strongly tied to the Hour of Devastation block’s desert motif and the cycles of life and death under a harsh sun 🦂. The art by Jonas De Ro captures a moody, windswept desert that feels both mournful and patient—a perfect mirror for black’s themes of value from cost and inevitability over annihilation. The cycling mechanic is a clever design choice: it rewards players who plan ahead and punishes those who mismanage their hand. For budget-minded players, a common land that contributes to long-game value is a rare find, especially when you’re crafting a deck that hinges on resource efficiency and grindy inevitability ✨.
In the grand tradition of black magic, Desert of the Glorified doesn’t pretend to be flashy; it’s a workhorse. It asks you to think a few steps ahead: when do you cycle? Which sac outlet should you preserve for the next turn? How will you convert a drawn card into a late-game threat? The answers vary by meta and by deck, but the core truth remains: a desert that cycles into card advantage while feeding a stable mana base is a rare, welcome companion to any black strategy 🧙♂️🔥.
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Desert of the Glorified
This land enters tapped.
{T}: Add {B}.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
ID: 04a19aea-209d-4354-8c59-d08244185eb8
Oracle ID: 190e664b-9875-4335-af46-353886ed18ff
Multiverse IDs: 430860
TCGPlayer ID: 134864
Cardmarket ID: 298561
Colors:
Color Identity: B
Keywords: Cycling
Rarity: Common
Released: 2017-07-14
Artist: Jonas De Ro
Frame: 2015
Border: black
EDHRec Rank: 4075
Penny Rank: 1871
Set: Hour of Devastation (hou)
Collector #: 171
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.08
- USD_FOIL: 0.66
- EUR: 0.11
- EUR_FOIL: 0.62
- TIX: 0.03
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