Image courtesy of Scryfall.com
Color Distribution and Thelon's Curse: A Heatmap Approach
Deckbuilding in Magic: The Gathering is as much about colors as it is about creatures, tricks, and mana screws. When you bring a heatmap lens to a card like Thelon's Curse, you’re not just gazing at a static enchantment—you’re peering into the pulse of color identity across a meta, watching how green and blue interplay, and how a two-mana enchantment can tilt the balance of a blue-heavy board. 🧙♂️ In a world of multicolored synergies, this Fallen Empires rare becomes a perfect case study for how a single card can bend the color distribution you’re tracking with your own custom heatmaps. 🔥💎⚔️
A quick refresher on the card
Thelon's Curse is a green-aligned enchantment with a green mana cost of {G}{G}. It sits in Fallen Empires as a rare drop, a reminder of the era when color identity and deck-building leaned into the joys (and frustrations) of the reserved-list era. Its oracle text is deceptively simple, yet exceptionally punishing to blue-centric strategies: “Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.” In other words, a green enchantment that lobs a mana tax at blue freedom and forces players to commit to untapping decisions, or keep their blue army taplocked. 🧩🎯
From a color-distribution perspective, Thelon's Curse is a study in cross-pollination: its own color identity includes blue (U) even though the card is green in mana cost and frame. That dual identity—green card with a blue-cost wrinkle—often appears in heatmaps as a notable edge case where green and blue overlap in both deck-building and field dynamics. The heatmap you’d build around this card would emphasize the prevalence of green-blue pairings, and then highlight how many blue creatures actually exist in a given archetype to gauge the potential impact of the untap tax. 🧊🟢
How the heatmap informs strategy with this enchantment
When you plot a color-distribution heatmap for a format that still respects older printings, you’ll see that green-blue pairings tend to deliver a lot of creature interaction, tempo plays, and niche control. Thelon's Curse reframes that dance by turning untapping into a resource that your opponent must buy back with blue mana. If your opponent stacks a board full of tapped blue creatures, they must invest {U} per creature to untap them. The heatmap then becomes a tactical map: if the density of blue paladins on the other side is high, casting Thelon's Curse can tilt tempo in your favor by forcing a decision point at upkeep. The moment you set up, you’re injecting a little “color tax” into the game—green mana paying for blues to untap. It’s a quirky, satisfying puzzle that captures the flavor of older formats while still delivering a modern curiosity for heatmap enthusiasts. 🧙♂️🔥
- Tempo play: Use Thelon's Curse to slow opposing blue creatures while you establish your own board. The heatmap shows you where blue concentration is strongest and where green threats can push through.
- Resource accounting: In multicolor builds, count how many blue creatures you anticipate opponents will want to untap. The heatmap helps you estimate how quickly {U} payments rack up and whether you can sustain the pressure.
- Combo-friendly caution: Beware of untap-heavy combos that might reestablish a blue army after the tax. Your heatmap analysis should also note the frequency of blue mana production and how resilient a given list is to losing untap steps.
- Color-shift opportunities: Thelon's Curse can push players toward more green-rich lines that still respect blue’s power. That shift is exactly the kind of signal a color-density map is meant to reveal. 🎨
- Sideboard lessons: In formats with sideboards, heatmaps can guide decisions about when Thelon's Curse becomes a liability versus a weapon as the game evolves. 🧲
Art, lore, and the design DNA
The art, attributed to Pete Venters, captures a mood that fits Fallen Empires’ late-90s aesthetic: dense, forested power and a touch of mystique. The card’s black-border frame and its print history evoke the era when color identity and evergreen strategies were being explored with new mechanics. Thelon's Curse sits among a subset of cards that quietly shaped how players thought about untapping, mana costs, and color interaction. The lore around Thelon’s Curse isn’t a sprawling narrative, but its flavor hints at a world where magic preserves secrets of the tap-and-unlock dynamic—an elegant puzzle that fans of color identity can revisit with a smile and a groan at the mana costs. 🧙♂️💎
Collector value and rarity notes
From a collector’s angle, Thelon's Curse is a rare in Fallen Empires, printed on paper with nonfoil finishes available today. It’s listed at modest price points in contemporary markets, with recent values around $0.50–$1.00 USD depending on condition and language. The card’s status on the Reserved List (as reflected in catalog data) adds a layer of long-term appeal for players who value the historical integrity of MTG’s early premium prints. For many collectors, the charm lies not just in the effect, but in the memory of a time when green-blue interactions began to bloom on tables across the world. 🧩🎯
As you chart heatmaps of color distribution to forecast how certain cards affect deck-building, Thelon's Curse remains a reminder that even modest cards can steer color dynamics in surprisingly meaningful ways. It’s a small enchantment that invites big questions: How often do blue creatures appear in your meta? How steep is the untap-tax curve if you lean green? And how will heatmap-driven insights influence your next two-color or three-color build? The joy is in the method as much as the results. 🧭🎲
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Thelon's Curse
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
ID: 9b868846-cc3c-4756-a5dd-2335bb380567
Oracle ID: f6880f71-a05a-4752-ba33-ffbc450606bf
Multiverse IDs: 1930
TCGPlayer ID: 3759
Cardmarket ID: 7493
Colors: G
Color Identity: G, U
Keywords:
Rarity: Rare
Released: 1994-11-01
Artist: Pete Venters
Frame: 1993
Border: black
EDHRec Rank: 29552
Set: Fallen Empires (fem)
Collector #: 77
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.53
- EUR: 0.75
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