Image courtesy of Scryfall.com
Synergy with Popular Commanders: Deal Damage in Red’s Casual Arsenal
Red in Commander is all about speed, spectacle, and surprise. Deal Damage, a quirky instant from the Unhinged set, fits that vibe to a tee. For {2}{R}{R}, you fling 4 damage to any target, which is a clean, efficient burn spell in most red shells. The real gem, though, is the Gotcha mechanic tucked into the card: if an opponent says the word "deal" or "damage," you may respond with "Gotcha!" and replay Deal Damage from your graveyard. It’s a playful, table-friendly gimmick that invites trash-talk, memory games, and a little friendly chaos 🧙♂️🔥⚔️. In a casual Commander pod, that extra layer of mind games can tilt the table in your favor even before you untap your mana rocks.
Deal Damage in a nutshell
- Name: Deal Damage
- Type: Instant
- Mana cost: {2}{R}{R} (four total mana, with two red)
- Rarity: Uncommon
- Set: Unhinged (silver-bordered, legendary for fun)
- Text: Deal Damage deals 4 damage to any target. Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.
- Flavor: "Until he got singed..."
- Artist: Scott M. Fischer
- Color identity: Red
- Availability: Primarily as part of Unhinged; in official formats it isn’t sanctioned for Commander play, but casual pods and house rules love the joke and the potential value when the table agrees to a playful silver-border vibe.
What makes this card sing is how it invites you to design around it. You don’t just cast a 4-damage spell; you set up a mini-revolving door where you recast the same spell from the graveyard. In a red commander shell—think Neheb the Eternal, Krenko, Mob Boss, or other mana-generating, damage-first leaders—the Gotcha line becomes a springboard for bigger plays 🧙♂️💎. It’s funny, flashy, and surprisingly practical when your pod leans into chaos in a controlled way.
Commanders that love a little heat
Neheb the Eternal
Neheb isn’t just flavorfully red; he’s a furnace for mana. Every time you deal damage to opponents, Neheb’s dynamic can help you generate mana, turning a single Deal Damage into a cascade of red spells you can cast in the same turn. In a deck with a strong graveyard plan (or reliable ways to recast from hand), you can chain Deal Damage multiple times while funneling the resulting mana into even bigger punches—think extra damage, extra draws, and extra turns, all in bold, fire-colored font 🔥.
Krenko, Mob Boss
Goblin tribal is a natural home for red’s chaos. With Krenko on the battlefield, you’ll flood the board with goblin tokens, pressuring life totals and forcing blocks that let your opponents telegraph their moves. Deal Damage gives you a precise burn option for finishing off players who stall out. The graveyard recursion means you’re not done after one spell—each recast can keep the pressure up, especially if you’ve assembled a few goblin-sparking enablers to keep the board interactive and explosive ⚔️.
Purphoros, God of the Forge (and friends)
While Purphoros himself is a different commander, the synergy pattern is clear: red decks that want to maximize damage can leverage Deal Damage as a finisher or as extra burn while you navigate board presence. When you combo a handful of direct-damage spells with token generators or enter-the-battlefield effects, the moment you deal 4 damage to a creature or player becomes a miniature primer for the next explosive turn. It’s spicy, it’s thematic, and it plays nicely with playful table talk 🎨.
Deck-building notes: leaning into the Gotcha
- Mana reliability: Consider mana rocks, fetchlands, and other red-friendly acceleration so you can reliably pay {2}{R}{R} and still have gas left to capitalize on the replay from your graveyard. The ability to cast multiple threats in a single turn makes the Gotcha trick feel almost like a second, surprise spellbook.
- Graveyard resilience: Cards that help you dodge graveyard hate or provide redundancy (e.g., ways to put Deal Damage back into your hand via cheap recursion) keep the engine alive even in a table that’s wary of self-muelled combos.
- Calm the chaos, keep it fun: Unhinged cards are best enjoyed in a casual, consent-based environment. If your playgroup vibes with the silliness, Deal Damage shines as both a reliable removal tool and a goofy mind game—perfect for late games with big laughs 🧙♂️😂.
- Target selection matters: Remember, Deal Damage can hit any target. In a Commander pod, your choice of target—opponents, planeswalkers, or even a stubborn blocker—can swing a game’s momentum and keep the table engaged in the moment.
Beyond the mechanics, there’s the art and the vibe. Scott M. Fischer’s illustration brings a goofy, chaotic energy that matches the card’s mechanical flair. The humor is a reminder that MTG isn’t always about winning at all costs; sometimes it’s about hurling 4 damage and trading quips across the table while you nudge toward a dramatic finish 🧙♂️🎲.
As you curate your red commander deck, consider where Deal Damage fits into your plan: is it your finisher, your surprise recursion engine, or the centerpiece of a playful table moment? Either way, the card invites players to lean into the joy of the game—the laughter, the table-talk, and the satisfying moment when Gotcha sends a beloved spell back to your hand for one more glorious swing 💎⚔️.
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Deal Damage
Deal Damage deals 4 damage to any target.
Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.
ID: de905517-983d-4996-a680-3a5cf91bfe11
Oracle ID: beb161c8-8cfa-4492-8866-d140b2eb9646
Multiverse IDs: 74359
TCGPlayer ID: 37843
Cardmarket ID: 14837
Colors: R
Color Identity: R
Keywords:
Rarity: Uncommon
Released: 2004-11-19
Artist: Scott M. Fischer
Frame: 2003
Border: silver
Set: Unhinged (unh)
Collector #: 74
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.35
- USD_FOIL: 1.89
- EUR: 0.13
- EUR_FOIL: 1.05
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