Dance of Many: How Memes Catapulted Its MTG Fame

Dance of Many: How Memes Catapulted Its MTG Fame

In TCG ·

Dance of Many card art depicting cascading blue wisps and copies in a magical swirl

Image courtesy of Scryfall.com

Memes, mechanics, and the blue-bathed spark that made Dance of Many unforgettable 🧙‍♂️🔥

Blue magic has always loved a clever hook, and Dance of Many delivers a wink and a whisper at the same time. Released as part of Masters Edition III in 2009, this uncommon enchantment costs {U}{U} and asks you to balance risk with revelation. When it enters the battlefield, you get a token copy of a non-token creature already on the battlefield. That token copy isn’t a permanent fixture—it’s a living, breathing echo of your board’s power. The moment the token leaves the battlefield, Dance of Many is exiled along with it, and if the token exits, you sacrifice Dance of Many. Keep it alive with clever timing, and you can literalize the idea of “many” in a single, shimmering moment. And yes, the upkeep cost of UU at the start of each of your turns adds a satisfying tug-of-war with your resource management 🧪⚖️.

Memes didn’t invent Dance of Many, but they sure did accelerate its fame. The card sits at the intersection of a playful concept and genuine toolkit value: you can copy a creature that’s already proven it can win the board, then you carry that advantage forward as long as you can protect the enchantment and the original target. The humor lands because it’s both approachable and surprisingly potent in the right shell. In online circles, you’ll see quick riffs about “copying the boss” or “doubling down on a single threat” spiraling into a cascade of baby copies—each token a tiny, glittering echo of a legendary board presence. It’s a meme that respects the math: two blue mana to start, and a cascade of possibilities if you assemble the right non-token creature to anchor your plan 🧩🎲.

In terms of gameplay, Dance of Many invites a few iconic blue archetypes. A classic approach is to target a creature with resilient, impactful presence—think something that can weather removal or provide a continuous advantage. The token copy copies that threat, potentially turning one big play into multiple late-game threats as long as the original sticks around. The catch, of course, is the token’s life cycle: if the token exits the battlefield, the enchantment’s life ends with it. So, in practice, you’re sculpting tempo and protection, weaving counterspells, bounce spells, and recursion into a safety net that keeps your copy alive long enough to maximize its value 💎⚔️.

And let’s not ignore the card’s flavor and art. Sandra Everingham’s illustration captures a sense of mirrored motion—swirls of blue that feel almost musical in their symmetry. The name “Dance of Many” isn’t just descriptive; it’s a mood. The art invites you to imagine a chorus of copies, each one a doorway to a new possibility. It’s a design that rewards improvisation: you can ship a single creature into your hand with a flourish, then ride that echo into a broader strategy as the game unfolds. Memes aside, the card’s identity as a blue enchantment that leans into replication remains its true north 🧙‍♂️🎨.

For collectors and deck builders, Dance of Many carries a sense of nostalgia alongside practical curiosity. Masters Edition III sits in that twilight between early-’90s nostalgia and modern, meme-driven MTG culture. The set’s reprint nature lends a premium feel—foil and nonfoil variants exist, and the artwork continues to attract new players who are drawn to the elegance of blue’s copy-centric toolkit. The rarity—uncommon—also adds a little spark to the graded and bulk collections alike. If you’re chasing the “aha” moment in a blue-certified stack, a well-timed Dance of Many can be that spark that keeps a match on the edge until the next draw step 🧠✨.

Ultimately, its fame isn’t just about a single play; it’s about the culture of experimentation that MTG fans love. The meme culture around Dance of Many celebrates the idea that clever timing, a touch of risk, and a mirror of power can turn a simple enchantment into a shared moment. Think of the card as a mini-stage where your board can become a chorus line, each token a bright, gleaming dancer that invites a new reaction from your opponent and from your own sense of possibility. In the grand theater of Blue, Dance of Many is a reminder that sometimes the most memorable moments come not from raw power alone, but from the spark of a clever idea turning into a rolling wave of copies and counterplay 🧙‍♂️⚡💬.

As you explore this card’s potential in Commander or casual 1v1 or even older formats where it’s legal, remember to lean into the rhythm it offers. Protect your board, anticipate the moment when the token could exit, and savor the moment when your “Dance” copies a creature large enough to inspire a chorus of memes and a moment of shared awe among your playgroup. The internet loves a good copy-paste joke, but Dance of Many reminds us that there’s real craft behind the copy: plan, tempo, and a little bit of blue magic to keep the dance going 💙🎭.

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Dance of Many

Dance of Many

{U}{U}
Enchantment

When this enchantment enters, create a token that's a copy of target nontoken creature.

When this enchantment leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice this enchantment.

At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.

ID: 54d5d755-403a-4e81-837e-f516eb17e819

Oracle ID: 72e1a239-11a7-4dbe-b093-65d395e3ccc9

Multiverse IDs: 201253

Colors: U

Color Identity: U

Keywords:

Rarity: Uncommon

Released: 2009-09-07

Artist: Sandra Everingham

Frame: 1997

Border: black

EDHRec Rank: 14326

Penny Rank: 8905

Set: Masters Edition III (me3)

Collector #: 34

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • TIX: 0.04
Last updated: 2025-11-20