Cunning Advisor: Strategy for Synergy with Popular Commanders

Cunning Advisor: Strategy for Synergy with Popular Commanders

In TCG ·

Cunning Advisor card art from Portal Three Kingdoms

Image courtesy of Scryfall.com

Strategic insight for a hand-disruption staple in popular Commander shells

There’s something delightfully sinister about Cunning Advisor. A black mana diamond tucked into the early game, this 1/1 Human Advisor from Portal Three Kingdoms arrives with a promise: rattle someone’s hand before combat, and do it on your own turn. In Commander’s crowded rooms, where political maneuvering and tempo battles swing the game as often as a rolling d20, a reliable way to push back against a fast start can feel like finding a hidden safe in a dragon’s hoard. The card’s era-smart flavor—3 mana for a two-step trick that dives straight into the opponent’s grip—still resonates today 🧙‍♂️🔥.

Let’s lay out the basics for those who love a tight hand disruption plan: Cunning Advisor costs {3}{B}, is a creature — Human Advisor, is uncommon, and has the activated ability: T: Target opponent discards a card. Activate only during your turn, before attackers are declared. That last clause—timing it before combat—gives you a strategic edge. You can whittle down a leading hand just as a potential alpha strike is brewing, or blunt the important spell a rival is primed to cast during their combat step. It’s that neat, surgical interaction that makes this old-school card feel surprisingly contemporary in the right deck ❤️🎲.

Beyond the raw tempo, Cunning Advisor scales nicely with the broader discipline of hand disruption in Commander. Black decks love to pressure opponents with discard outlets, and this little 1/1 fits into wheels, fetches, and targeted control lines with ease. It doesn’t overhaul the boardstate on its own, but it buys you a critical turn or two—turns that you can convert into card draw, removal, or a well-timed reanimation plan. In multiplayer, where everyone brings a few surprises to the table, forcing a decision on one player’s hand can snowball into a cascade of choices, deals, and shifting allegiances 🧙‍♂️⚔️.

Why it remains relevant in modern legendary-command decks

Here are the core reasons Cunning Advisor still earns a place in many popular Commander shells:

  • Low, predictable cost for disruption: A 4-mana, color-biasing option that taps to disrupt is comfortable in midrange and control-focused builds. It’s not flashy, but it’s dependable, especially when every mana matters in multiplayer games 🔥.
  • Timing flexibility: The “activate only during your turn, before attackers are declared” clause makes it an early-round tool—perfect for stymying immediate setups or mid-game stumbles without tipping your hand to opponents 🎯.
  • Political leverage: For decks that thrive on negotiation and table talk, this Advisor acts as a bargaining chip. “If you don’t want me to make you discard next, help me stabilize this turn” is the kind of line that can shape a session as much as any token swarm ⚖️.
  • Graveyard and re-use synergies: Discards feed into a number of black-centric engines—reanimators, entropy-themed payoffs, and graveyard recursion. When your opponents lose a card, you gain the space to refill with effects that care about discarded or sacrificed resources 💎.
  • Budget-friendly value: In the long-tail of Commander price memory, this card remains accessible in many casual meta-games, making it a practical pick for first-time discarder shells and budget lists alike 🧭.

Five commander archetypes where Cunning Advisor shines

  • Disruption-forward control lists built around disruption and politics. Pair the Advisor with hand-punishing engines and keep pressure on the table as plans unfold. The act of forcing a discard on your terms disrupts a plan before it even gets started.
  • Aristocrats and value through the graveyard decks. For commanders that reward sacrifice and graveyard utilization, a discarded card is often a seed for value—whether through token generation, life drain, or reanimation value from other spells and creatures.
  • Multi-player fair-play fatigue decks where slowly accruing inevitability matters. In four- or five-player games, a steady stream of hand disruption buys time while other engines and combos come online.
  • Black-centric “political” shells that leverage deals and mutual protection. The ability to threaten a discard can tilt negotiations in your favor, especially when you’re trying to redirect attention from another player’s win condition.
  • Budget reanimator/discard hybrids where you want to spark a chain reaction on a modest mana curve. A single tapped activation can set up a later reanimation play that swings the table’s resource balance in your favor.

The art and lore of Portal Three Kingdoms lend a particular charm to this card. While the mechanical flavor is straightforward—tap to force a discard—the storytelling thread hints at a world where court intrigue and whispered bargains decide who ultimately survives the turmoil. Gao Jianzhang’s illustration captures that stern, calculating energy, giving a tactile sense of strategy behind every turn and decision 🎨.

In terms of collector interest, Cunning Advisor remains a usable, nonfoil uncommon from an iconic era of Magic’s history. Its price point on Scryfall reflects its enduring appeal to budget-minded players and vintage collectors alike, a reminder that even older sets can deliver lessons in hand control and tempo that stand the test of time 🧙‍♂️💎.

If you’re curious to explore how this little strategist pairs with specific decklists or to see it in the context of a broader hand-disruption suite, you’ll find a spectrum of write-ups and player stories across the network. And while you’re enjoying the thrill of these strategies, consider upgrading your everyday carry—a neon-clear silicone phone case for protection on the go—because the game isn’t the only thing that rewards a sleek, resilient setup. Neon, minimalist, and bold, it’s a tiny daily reminder that you can blend style with practicality as deftly as you blend mana in your best Commander games 🔥🎲.

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Cunning Advisor

Cunning Advisor

{3}{B}
Creature — Human Advisor

{T}: Target opponent discards a card. Activate only during your turn, before attackers are declared.

ID: 5e31ede4-b0bb-4f63-b8df-1330152611a4

Oracle ID: b80b6dd3-320b-4304-8073-f74c54e9a8fe

Multiverse IDs: 10533

TCGPlayer ID: 446

Cardmarket ID: 11265

Colors: B

Color Identity: B

Keywords:

Rarity: Uncommon

Released: 1999-05-01

Artist: Gao Jianzhang

Frame: 1997

Border: white

EDHRec Rank: 27012

Set: Portal Three Kingdoms (ptk)

Collector #: 72

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 6.05
  • EUR: 2.27
Last updated: 2025-11-15