Crevasse: How MTG Mirrors Real-World Myths

Crevasse: How MTG Mirrors Real-World Myths

In TCG ·

Crevasse — MTG Legends card art featuring a dramatic mountain fissure

Image courtesy of Scryfall.com

Crevasse and the Mythic Gate: How Mountains Feature in Real-World Legends

If you’ve ever opened a Legends booster and felt the tremor of a red enchantment prying open a corner of your battlefield, you’ve met Crevasse. This {2}{R} uncommon enchantment makes a bold, practical statement: even creatures that can be blocked because of their mountainwalk can be stopped as if the mountains themselves didn’t grant that evasive edge. It’s a neat inversion—red magic bending the rules of terrain to rewrite the narrative on the ground beneath our feet. In many respects, that gameplay twist mirrors a long-standing thread in world myth: the idea that formidable barriers—mountains, chasms, or glacial fissures—can be transgressed, redirected, or revealed as gateways by cunning or fate. 🧙‍♂️🔥

The card’s name itself—Crevasse—calls to mind the jagged tears that fracture ice and rock, a real geological feature with mythic resonance. In real-world mythologies, mountains are often more than mere backdrops; they are thresholds, sanctuaries, and even prisons. Think of the gates of the underworld tucked between peaks; consider the dragons and giants said to inhabit the crags; or the pilgrim myths where perilous passes test the traveler’s resolve. Crevasse playfully channels that archetype: a fissure in the earth that can either swallow the unprepared or, with the right incantation, become a navigable seam in the rock where the impossible becomes possible. It’s a flavor-laden wink to the idea that ascent and deviation are always a step away from a mythic twist. ⚔️🎨

From a design perspective, Crevasse sits in red’s wheelhouse: bold, aggressive, and personally invested in the physics of the battlefield. Red loves fast, disruptive plays, and here it also embraces a little counter-mythology—countering what players might think is unbeatable terrain. The flavor text (and the text on the card) doesn’t just punish a blanket strategy; it reframes the fight by turning “mountainwalk” into something that can be blocked with the right enchantment presence. That is a microcosm of red’s storytelling voice in MTG: the thrill of pushing through obstacles through audacity, not necessarily through raw speed alone. In a sense, Crevasse invites you to imagine a world where the ground itself can be bent to your will, a concept mythic giants have wrestled with in countless tales. 🧩🔥

Legends—the home of Crevasse—arrived in 1994 with a sprawling, almost mythical lore tapestry that paired power with risk. The set’s flavor leans into mythic archetypes and larger-than-life confrontations, and Crevasse fits neatly into that landscape. Its relatively modest mana cost and its uncommon status made it a tactical option in formats that welcomed old-school red control and tempo lines. While modern card designers might not conjure the same crystalline mythic moment every time, Crevasse remains a reminder that myths aren’t just about grand heroes; they’re about how small, clever edges can tilt an epic encounter. In the same breath, the artwork by Rob Alexander gives us that sense of monumental terrain—the crevasse as a cinematic crack in the world, a potential portal or trap depending on who stands at the brink. 🎨💎

“The ground itself is a narrative instrument.” — MTG lore whisperers and collectors alike, especially when a card like Crevasse shows up to remind us that terrain can be a protagonist.

For players exploring legacy formats or the broader spectrum of historic-enabled play across the game’s long arc, Crevasse invites experimentation. It doesn’t simply shut down mountainwalk; it reframes the economics of combat: - Against a swarm of red-friendly mountainwalk creatures, Crevasse turns the tide by negating their key evasion, allowing a red deck to pivot from offense to denial. - For players who relish tempo plays, it’s a subtle but potent anchor—forcing opponents to reconsider how they deploy mountainwalk threats on turns when Crevasse is on the battlefield. - In longer games, the card’s presence can create a psychological edge: it signals that the ground itself can be negotiated, a concept that resonates with mythic storytelling where caves, chasms, and rifts become narrative portals rather than mere obstacles. 🧙‍♂️⚔️

Collectors often circle early Legends cards for the aura of nostalgia they carry—the sense that you’re handling a piece of MTG history. Crevasse sits as an uncommon with a modest price tag today, but its value in a well-tuned red deck—especially one that loves to twist opponent expectations—can feel priceless in a moment of dramatic turnabouts. The card’s relatively simple printed line belies a surprising depth: the way it reframes “mountainwalk” into a challenge to the terrain rather than a guaranteed escape route. In this sense, Crevasse embodies what many mythic tales do best—turning a barrier into a bridge, a boundary into a doorway. 🧙‍♂️💎

As designers continue to mine mythic ground for new ideas, Crevasse stands as a reminder that mythic storytelling can live in the simplest rules text and still spark big conversations. The ancient impulse to test realms—whether politics, gods, or mountains—shows up in the most unexpected corners of the battlefield. And when a card like Crevasse arrives, it’s easy to imagine the legends of old nodding in appreciation, recognizing that even a fissure between rocks can become a pathway to glory. 🚪🗺️

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Crevasse

Crevasse

{2}{R}
Enchantment

Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.

ID: a432d6ae-a17f-484b-ad55-4b4b6674ba8d

Oracle ID: 6d03297b-fa54-438e-99c8-37f92163aeff

Multiverse IDs: 1564

TCGPlayer ID: 3833

Cardmarket ID: 7110

Colors: R

Color Identity: R

Keywords:

Rarity: Uncommon

Released: 1994-06-01

Artist: Rob Alexander

Frame: 1993

Border: black

EDHRec Rank: 29658

Set: Legends (leg)

Collector #: 138

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 1.67
  • EUR: 1.74
Last updated: 2025-11-20