Image courtesy of Scryfall.com
Counterplay for Master of the Pearl Trident's Ability
Blue magic meets merfolk guardians in a way that makes your pool of islands feel suddenly crowded with potential. Master of the Pearl Trident, a rare from The Lost Caverns of Ixalan Commander, slides onto the battlefield as a quiet conductor for a broader Merfolk symphony. For the deck that leans into siren-song tempo and island-tinged evasion, this 2/2 creature for UU borrows an aura from the trench and channels it into every other Merfolk you control: +1/+1 to the rest of your crew and islandwalk as long as your opponent controls an Island. That subtle boost can turn a polite board into a tidal wave of unblockable threats. 🧙♂️🔥💎
The key to counterplay lies in recognizing what Master actually enables: a board that suddenly becomes a two- or three-card coalition capable of blasting through defenses with surprise islandwalk. In formats where salt and strategy count, the ability isn't just a power spike—it’s a tempo lever. If you’re facing a Merfolk-heavy commander lineup, you’re not just worrying about a single 2/2; you’re contending with a flyer-fueled, cryptic-Message-wielding swarm that can slip past your best blockers. The flavor text mirrors that shift in power: “Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun.” ⚔️🎨
“Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun.”
Smart counterplay options you can build around
- Direct removal of Master is the most straightforward antidote. Targeted removal spells—white or black—can disable the engine that pumps the rest of the Merfolk. Cards like Swords to Plowshares or Path to Exile are classic examples; others in a broader color pie can do the job as well. If Master is gone, the islandwalk genie goes back in its bottle, and your defenses can recalibrate. 🧭⚡
- Counterspells and disruption protect your life total and tempo while you answer the board. Countermagic can stop the cast of another Merfolk or even a crucial payoff spell that relies on Master’s buff. In blue-heavy games, a well-timed Counterspell or Swan Song can buy you the turns you need to stabilize, especially when the board is about to flood with buffed Merfolk. 🔮🧙♂️
- Board wipes and mass removal are your reset buttons when the Merfolk swarm grows too thick. A wipe that leaves you with a few blockers but clears the spread of buffed threats buys you time to reclaim the battlefield. Look for options that don’t overextend you in multiplayer formats—gentle, controlled resets are often the best pace setters for a stalled game. 💥🧊
- Bounce or exile effects can temporarily remove Master or your buffed merfolk so you won’t have to deal with the islandwalk push for a turn or two. Quick bounce spells or exile-style removal lets you re-evaluate your plan after a soft reset. It’s not glamorous, but it’s very effective in the right moment. 🌊🪬
- Non-Merfolk or non-blue angles if you’re not fully committed to the Merfolk tribe. By leaning into a broader creature suite or alternate win conditions, you deprive Master of its tribal echo chamber. If your deck doesn’t rely on Merfolk synergy, you can threaten with other angles while your opponent tries to sustain their islandwalk engine. Diversify your threats and pressure in multiple ways. 🎲⚔️
For commanders that lean into tribal synergy, the choice to engage or pivot often comes down to your local metagame. If you’re piloting Merfolk yourself, you can tilt the scale by streaming additional Merfolk with strong individual bodies and evasion, then weather the buff until you can overrun with a surprise mixture of breakout threats. If you’re on the receiving end, embrace tempo plays that keep Master from becoming the tipping point for an overwhelming board. 🧙♂️🔥
It’s also worth noting the practical realities of Master’s slot in Ixalan Commander’s era. The card’s color identity is blue, mana cost UU, and it’s a nonfoil reprint with a rarity of rare. It’s a straightforward two-drop that pays off as your Merfolk engine expands. In EDH circles, its practical power often comes down to whether your playgroup embraces heavy Merfolk tribal lists; outside of that ubiquitous shell, Master is a comfortable midrange tool with an outsized impact when supported by a larger board. The price tag in modern markets reflects its niche status—accessible, not overbearing, and perfectly framed for a midgame spike. 💎
As you prep for tabletop sessions, also keep in mind the broader Magic: The Gathering ecosystem—the art, the lore, and the competitive etiquette all weave together to make lines like “counterplay for Master of the Pearl Trident’s ability” a shared language among players. When you see Master on the board, you’re not just staring at a 2/2 with a bite; you’re reading a mini-chapter of Ixalan’s underwater empire, a reminder that even in a world of dragons and archons, the quiet depth of Merfolk civilization can alter the tide in a single swing. 🎨🐚
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Master of the Pearl Trident
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
ID: 6b48dc56-667c-4fde-8175-952463e233cc
Oracle ID: 9f6ea9fe-eee5-4dca-a34e-c66d3e218716
Multiverse IDs: 640458
TCGPlayer ID: 525914
Cardmarket ID: 743515
Colors: U
Color Identity: U
Keywords:
Rarity: Rare
Released: 2023-11-17
Artist: Ryan Pancoast
Frame: 2015
Border: black
EDHRec Rank: 3284
Penny Rank: 1327
Set: The Lost Caverns of Ixalan Commander (lcc)
Collector #: 162
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.18
- EUR: 0.93
- TIX: 0.20
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