Countering Flying Dolphin-Fish: Top Tech Picks

Countering Flying Dolphin-Fish: Top Tech Picks

In TCG ·

Flying Dolphin-Fish card art from Avatar: The Last Airbender Eternal

Image courtesy of Scryfall.com

Tech Choices for Dealing with Flying Dolphin-Fish

In the blue corner of Avatar: The Last Airbender Eternal (set code tle), Flying Dolphin-Fish slides onto the battlefield as a tidy little tempo threat: a {1}{U} cost, 1/3 body with flying. Its ability text is bluntly practical: Flying means it can’t be blocked by most ground-dwellers, and that 1/3 body leaves you with a lot of questions to answer on the stack. For players who like to ride the currents of blue control, this is a perfect test case for clean, well-timed tech picks 🧙‍♂️🔥. The card’s flavor text—about schools of dolphin-fish following Fire Nation vessels—adds a sense that even nature itself is a resource to be managed, traded, or outmaneuvered with a touch of wit and strategy 💎⚔️.

When you’re facing a flyer this squishy but stubborn, the path to victory often hinges on tempo, resource management, and knowing when to pull the trigger. Flying Dolphin-Fish isn’t a dragon, but it can snowball if left unchecked. Your plan should blend disruption, bounce, and proper blockers, all while keeping your own threats and card advantage intact. In this environment, the right tech picks aren’t just about stopping a single card; they’re about shaping the pace of the game so your bigger plays land first 🎲.

1) Classic counterplay: countermagic and tempo preservation

Blue thrives on answers that buy you a turn or two. Counterspells and cheap counter-magic—think Counterspell, Mana Leak, or services in that family—let you keep the board clear until you’ve stabilized. The idea is simple: if you can keep Flying Dolphin-Fish from resolving, you erase the “threat advantage” it creates by occupying your combat space and tying up your opponent’s mana. In games where your opponent relies on stacking flyers, tempo wins become the most reliable path to victory 🧙‍♂️.

2) Bounce and re-stabilize: put it back in their hand

When the board gets crowded with a mental image of blue rivers and flying fleets, bounce spells are your friend. Unsummon, Quick Nuisance, or more modern echo-bounce options let you reset the creature to hand and regain control of tempo. The advantage isn’t just removing a creature; it’s forcing the opponent to pay the mana again to re-commit it to the battlefield, which is a meaningful drain in a deck that already wants to control the pace of play. It also plays nicely with card draw engines that want you to keep decision points while you rebuild your hand 🧠🪄.

3) Exile and remove with purpose

Sometimes you don’t want to re-buy the creature into your opponent’s grip. Exile-based removal or displacement spells—especially those that can hit flying threats—provide a clean answer that can bypass potential shroud or other on-resolve protections. In blue decks that lean toward broad removal, a few targeted exile options help you answer the Dolphin-Fish without risking a fetchland and a bounce spell in the same turn. Exile is elegant: it’s a hard stop that doesn’t invite a simple replay later in the same game, which is exactly the edge you’re seeking against a hyper-competitive tempo plan 💎.

4) Blocking considerations: reach, flying, and strategic patient defenses

Let’s face it: you can’t simply rely on luck when a flying threat settles in. If you’re planning to block Flying Dolphin-Fish, ensure your choice of blockers includes creatures with flying or reach. Cards that grant temporary evasion or authority on the stack—like fog effects or temporary shields—can also slow down a flier-heavy plan. The key is to avoid over-committing to blocks that open up multiple angles of attack for your opponent. Patience and precise trades are your best friends here, especially when you’re main-decking permission-heavy tools that reward you for choosing the right moment to pull the trigger 🧭⚔️.

5) Economy of value: leverage card draw and tempo engines

Because Flying Dolphin-Fish is a modest 2-mana creature, the real hurdle for your opponent is balance: can they continue to press with more threats while you find answers? Blue control typically thrives on card draw that replaces what you use to answer. If you can maintain card advantage after each decision point, you’ll outvalue your rival and reach a state where your stronger threats—counterspells, cantrips, or big finishers—land first. That can mean the difference between trading a 1/3 flyer and grinding out a win with your late-game plan 🎨.

6) The card’s design and flavor in a modern meta

Flying Dolphin-Fish sits at common rarity in a set where the art and flavor shine as much as the mechanics. Its mana cost and 1/3 body are intentionally modest, so it plays well in aggro-control and tempo shells without becoming a must-kill every turn. The flavor text about following Fire Nation vessels adds a dash of narrative texture that reminds players how MTG cards often carry stories beyond the battlefield. In a meta saturated with flashier big-name flyers, this little blue navigator can be a surprisingly pesky obstacle if you lean into proper disruption and calculated defense 🧙‍♂️🔥.

For collectors and players who appreciate cross-pollination of design, the Avatar: The Last Airbender Eternal set offers an intriguing lens on how legendary and thematic licenses intersect with timeless Magic mechanics. It’s a reminder that blue’s toolkit remains as relevant as ever—deft, cerebral, and occasionally cheeky with a well-placed counterspell or two ⚔️. And if you’re picking up a copy, the card’s price tag in the current market—around USD 1.08 for non-foil, with a polite foil premium—speaks to its friendly place in casual and Commander games alike. Yes, even a common flyer can earn its keep in a well-tuned blue control suite 🧙‍♂️💎.

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Flying Dolphin-Fish

Flying Dolphin-Fish

{1}{U}
Creature — Whale Fish

Flying (This creature can't be blocked except by creatures with flying or reach.)

Schools of dolphin-fish follow Fire Nation vessels, hoping to score an easy meal from broken nets.

ID: ccb61a51-cff6-4f88-ac17-f10852a27d06

Oracle ID: 59fa8323-bba9-4c51-833d-2ab966599b62

TCGPlayer ID: 649385

Cardmarket ID: 855809

Colors: U

Color Identity: U

Keywords: Flying

Rarity: Common

Released: 2025-11-21

Artist: Daniel Romanovsky

Frame: 2015

Border: black

EDHRec Rank: 29058

Set: Avatar: The Last Airbender Eternal (tle)

Collector #: 223

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 1.08
  • USD_FOIL: 0.20
  • EUR: 0.28
  • TIX: 0.25
Last updated: 2025-11-20