Image courtesy of Scryfall.com
Top-Deck Frequencies in Commander, with a Blue Drake at the Helm
In the sprawling, social swirl of Commander (aka EDH), you quickly learn that what matters most isn’t just what you cast, but how often the top of your library cooperates with your plans on the battlefield. Top-deck frequency—the likelihood that the card you draw or reveal will advance your game plan right away—can swing games as decisively as a well-timed counterspell or a devastating overrun. Blue decks, in particular, thrive on tempo, card draw, and precise library manipulation. Enter Pendrell Drake, a modest creature from Urza's Saga whose history as a common blue flyer with a clever cycling line-up can subtly tilt the scales in tempo-heavy Commander games 🧙♂️🔥.
Pendrell Drake: a quick profile you can trust
- Mana cost: {3}{U} — a blue two-drop tempo target in the late early game, flexible enough to slot into many builds.
- Type: Creature — Drake
- Rarity: Common
- Power/Toughness: 2 / 3
- Keywords: Flying, Cycling
- Text: Flying. Cycling {2} ({2}, Discard this card: Draw a card.)
- Set: Urza's Saga (USG), released in 1998
- Flavor text: “The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.”
What makes Pendrell Drake interesting isn’t raw stats; it’s how its cycling ability acts as a deliberate tool to improve top-deck cadence. For a blue Commander deck that leans into draw-go or control tempo, cycling a 2-cost to draw a card can be a meaningful tempo shift, especially when you’re trying to smooth out inconsistent draws or hunt for an answer to a pressing threat. And while the Drake itself won’t win you the game on that swing alone, its flying body keeps pressure on the air while you dig for the right piece of the puzzle 🧙♂️.
“The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.”
That flavor text hints at Tolaria’s experimental, kite-flying chaos—a playful reminder that even in evergreen blue strategies, a dash of whimsy and curiosity drives discovery. In modern Commander, Pendrell Drake’s role is less about sheer power and more about flexibility: it’s a card you can cycle away if you’re flooded with lands, or stow on the battlefield if you need a cheap attacker or a chump to stall a lethal attack. The rarity and era may be modest, but the design embodies a timeless truth for top-deck strategies: every draw is a chance to reorient the game, and cycling gives you agency over that chance 🔎⚔️.
Why this Drake helps with top-deck play
- Direct card draw on demand: Cycling {2} gives you a guaranteed redraw engine. When you’re short on gas, you can trade a card in hand for a fresh look at your options, nudging the top of your deck toward the answers you need.
- Tempo and pressure blend: A 2/3 flier costs a reasonable amount for early-to-mid game pressure, providing both board presence and time to assemble a more potent top-deck sequence.
- Locus for blue top-deck synergies: In decks that lean on library manipulation (top, scry, or preview effects), Drake’s cycling complements engines that ensure you see the best cards more often—think draw spells, scry setups, and targeted filtering.
- Commander-legal and broadly accessible: As a common from USG, it slides into many budget-friendly or midrange UB/UR/-tempo shells. It’s a versatile pivot point, not a one-card combo piece, which makes it a good teaching piece for players new to top-deck calculus 🧙♂️.
When you’re evaluating top-deck frequency in a Commander match, you’re really asking: does my deck reliably approach the cards that close games or control the board? Pendrell Drake doesn’t guarantee the final answer, but it definitely nudges your draw cadence toward the favorable half of the equation. If your top-deck plan is to weave together countermagic with clean card draw and a resilient air presence, the Drake can be a steady, affordable tempo engine that helps you color-space your sequencing and keep options open as the game unfolds 🔥💎.
Practical deck-building notes
- Pair cycling with cheap cantrips or card-drawing spells so you can chain a cycle into another draw in the same turn, maximizing value on the stack.
- Blue top-deck decks often favor efficiency: include protection, bounce, and filtering to ensure your top-deck lines don’t fray when opponents pivot the battlefield.
- Balance creature count so Drake’s presence isn’t your only pressure, but it remains a reliable option for late-game card draw when you’re digging for a decisive finisher.
- Don’t overlook the flavor and history: this Drake is a classic that reminds us of the era’s design ethos—elegant, efficient, and a touch of whimsy that still resonates in today’s Commander table talk 🧙♂️🎨.
In summary, Pendrell Drake exemplifies how a single, well-timed cycling option can subtly tilt top-deck frequencies in blue Commander decks. It’s not flashy, but it is flexible, affordable, and thematically charming—a quiet ally in the long, collaborative dance of a Commander game. If you’re exploring ways to tilt your own deck toward better top-deck luck, consider slotting a few Drakes into a cycling-friendly blue shell and watch the cadence shift as you navigate the flow of the game 🧭🎲.
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Pendrell Drake
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
ID: 986b6708-5ed4-4085-b9b7-d359b2d5b26f
Oracle ID: 8d8981df-4cdc-4fd4-acd8-095fa3281281
Multiverse IDs: 5575
TCGPlayer ID: 6968
Cardmarket ID: 10293
Colors: U
Color Identity: U
Keywords: Flying, Cycling
Rarity: Common
Released: 1998-10-12
Artist: Jeff Miracola
Frame: 1997
Border: black
EDHRec Rank: 26879
Penny Rank: 16484
Set: Urza's Saga (usg)
Collector #: 86
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.11
- EUR: 0.13
- TIX: 0.04
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