Comparing Old and New Storytelling Techniques for MTG's Reincarnation

Comparing Old and New Storytelling Techniques for MTG's Reincarnation

In TCG ·

Reincarnation card art by Steve Prescott from MTG Commander 2013

Image courtesy of Scryfall.com

Old vs New Storytelling Techniques in MTG: The Case of Reincarnation

Magic: The Gathering has always been a storytelling engine, weaving myth and mechanics into a tapestry that players can bend to their own narratives. In the early days, storytelling often surfaced in grand, cinematic swings—dragons, empires, and cataclysmic reversals that felt like chapters ripped from a rambunctious epic. As the years progressed, the craft grew more intimate, modular, and layered. Today, storytelling leans on flavor text, art direction, and the subtle choreography between a card’s wording and what it can do on the table. The green instant under discussion is a perfect playground for this shift: it packs a strategic moment with a wee, cinematic twist that unfolds in real time and real graveyards 🧙‍♂️🔥💎.

At a glance, the card embodies green’s love affair with life cycles, growth, and the strange poetry of nature’s recurrences. Its mana cost—{1}{G}{G}—feeds into green’s identity as a patient, resourceful color that values consequences and the long game. The effect itself is a compact little drama: you choose a target creature, and if that creature dies during the same turn, you get to return a creature card from that creature’s owner's graveyard to the battlefield under that owner’s control. The result is a swing worth narrating—doom met with a second chance, a life-for-life swap that flips the story in a heartbeat 🪄.

Card snapshot

  • Name: Reincarnation
  • Mana cost: {1}{G}{G}
  • Type: Instant
  • Set: Commander 2013
  • Rarity: Uncommon
  • Flavor text: "You cannot imagine what eyes you may look through tomorrow." — Aerona, elder druid
  • Artwork: Steve Prescott
  • Oracle text: Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

The flavor text anchors the card in a world where perception and tomorrow hold their own magic. Aerona’s line invites players to imagine a future where death isn’t a final stop but a doorway—a very old-school storytelling impulse that celebrates prophecy, mystery, and the unpredictable turns fate can take. Yet the card’s delivery is unmistakably modern: it leans on a precise interaction (the death of a specific creature this turn) to deliver a layered, narrative payoff that depends on what players know about graveyards, reanimation, and the politics of control. It’s a micro-story in a single, well-timed moment—classic storytelling with a contemporary, game-aware twist 🧙‍♂️.

“You cannot imagine what eyes you may look through tomorrow.” — Aerona, elder druid

From an art and flavor perspective, the piece leans into the old-school vibe of timeless druids and forest-sheltered wisdom while also embracing the modern habit of telling stories through consequence and choice. Steve Prescott’s illustration work for this card leans into the tactile textures of green magic—the gleam of life, the echo of old-growth forests, and the sort of quiet, patient power you expect from creatures who know how to bend time without breaking it. The result is a card that feels like a bridge between eras: a reminder that older storytelling instincts—humility before the inevitability of change—remain alive even as gameplay evolves into more modular, revisit-friendly narratives 🎨⚔️.

Gameplay as narrative engine

Mechanically, Reincarnation is a perfect case study in narrative design. The spell’s timing is flexible—you cast it as an instant, on your own terms, and the payoff hinges on a creature dying later in the turn. The “owner’s graveyard” clause tethers the outcome to the broader story of the table: whose path does this death and revival serve, and who gains what in the swap? The card rewards planning and timing, encouraging players to think about what creatures are on the board, which ones are at risk, and how a single, well-placed death can pivot a game’s plot arc. It’s not a world-shattering bomb; it’s a storytelling nudge, a prompt for players to narrate the next act as their battlefield changes shape 🧭.

For EDH and broader Commander play, the card’s evergreen potential shines. With green’s natural affinity for graveyard synergy, Reincarnation invites decks that lean into value from death triggers, mana acceleration, and resilience. It’s also the kind of spell that creates memorable moments around table politics: one player’s fallen behemoth returns under another’s control, opening doors for unusual alliances, grudge matches, and dramatic turnarounds. The old-school delight of a “you thought you had me” swing now sits alongside modern expectations of interactive, reactive storytelling that thrives in multiplayer settings 💥🎲.

Collector and design notes

As a Commander 2013 reprint, Reincarnation carries the charm of a long-running theme without the pressure of chasing a rare, powerhouse moment. It’s an uncommon, nonfoil print with a modest price point, which makes it accessible for players who want a flavorful engine for graveyard-centered green decks. In collector terms, the card’s provenance—green instant from a Commander set—sits nicely in a narrative-focused binder, where flavor and play pattern both matter. Its nonfoil finish and the artist’s classic style also appeal to players who love the tactile, story-forward aesthetic of legacy-era MTG while enjoying modern, reprint-friendly availability 📚💎.

In the end, the juxtaposition of old and new storytelling techniques in this card shows how MTG continues to be a living, breathing narrative platform. The old magic of grand reversals remains, but it now arrives through carefully crafted interactions, flavor-driven design, and moment-to-moment storytelling that players can shape as they play. And in a world where every play can be a mini-epic, the thrill isn’t just about the victory—it’s about the story you tell as the board evolves, one spell, one graveyard, and one dramatic revival at a time 🎭🧙‍♀️.

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Reincarnation

Reincarnation

{1}{G}{G}
Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

"You cannot imagine what eyes you may look through tomorrow." —Aerona, elder druid

ID: 7ee379cd-b3fb-487b-846c-eab02902de79

Oracle ID: d6bf5e22-8d33-43a9-8824-435068e0a87a

Multiverse IDs: 376472

TCGPlayer ID: 72240

Cardmarket ID: 264900

Colors: G

Color Identity: G

Keywords:

Rarity: Uncommon

Released: 2013-11-01

Artist: Steve Prescott

Frame: 2003

Border: black

EDHRec Rank: 16801

Penny Rank: 16598

Set: Commander 2013 (c13)

Collector #: 166

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 1.08
  • EUR: 0.47
  • TIX: 0.04
Last updated: 2025-11-16