Image courtesy of Scryfall.com
Graveyard Recursion Strategies with Colossal Grave-Reaver
Colossal Grave-Reaver strides onto the battlefield with a roar that only a flying, mana-hungry dragon could muster. For the curious minds at the table who measure value in both power and probability, this BG (Black-Green) behemoth from Tarkir: Dragonstorm Commander delivers a dual-purpose engine: aggressive mill and a resilient graveyard recursion payoff. With a converted mana cost of 8 ({6}{B}{G}) and a bold 7/6 body, Grave-Reaver isn’t shy about attacking its way into action, and its flying ensures it doesn’t drift into the defender’s decorative niche. More than just a large flyer, it functions as a graveyard catalyst: every time it ETBs or attacks, you mill three cards, which accelerates your graveyard as a resource and potentially fuels your next move. And when one or more creature cards land in your graveyard from your library, one of those creatures can slip back onto the battlefield. The result is a self-sustaining loop that puts pressure on opponents while keeping your own threats flowing. 🧙♂️🔥💎
In practice, Grave-Reaver rewards a plan that leans into the graveyard as a strategic resource. The card’s two-pronged trigger—mill three cards on ETB and on attack, plus a reanimation payoff whenever a creature card enters your graveyard from your library—forms a feedback loop: mill more, reanimate a creature, hit with a bigger board, mill more, and so on. This is the essence of a graveyard-centric strategy, where your library becomes a reservoir and your graveyard becomes your factory. For multiplayer games, that factory mindset can swing late game turns into decisive board states, especially when you stack the reanimation trigger with disruptive graveyard hate from opponents. The moment you untap with Grave-Reaver on the table, you’re staring at potential rallies where every swing recharges your battlefield with value. 🎲⚔️
Two-core pillars: milling as engine, reanimation as payoff
- Milling as engine: Grave-Reaver’s ETB trigger plus its combat trigger makes it a continuous mill engine. You’re not just milling for the sake of milling; you’re populating your graveyard with creatures you can later reanimate. In a well-tuned BG shell, this creates a reliable pipeline: draw into more library access, mill via Grave-Reaver, and then pull back one of your best creatures to the battlefield.
- Reanimation as payoff: The ability to return a creature card from your graveyard onto the battlefield is where the real power hides. The requirement that the creature be among those milled from your library keeps the strategy self-contained and elegant: your milling from the library directly feeds the reanimation engine, reducing the need for extra tutors or fetches.
- Color-synergy and resilience: Black provides the recursion toolbox, while Green fuels ramp and card advantage—two hallmarks of successful graveyard strategies. The flying dragon aspect adds inevitability, allowing you to win through air superiority while your graveyard engine quietly grinds down the opposition’s resources. 🧙♂️
Core deck-building considerations
To maximize Grave-Reaver’s potential, think in terms of three interlocking zones: acceleration, graveyard setup, and reanimation payoff. A well-tuned deck will weave these threads seamlessly, so the game state remains fluid and threatening from early to late turns. Here are practical ideas to shape the shell:
- Graveyard setup cards: Include a mix of reliable mill enablers and cards that push creature cards into your graveyard from your library. Black-green staples that help you fill the graveyard while drawing or filtering are invaluable here. The goal is to ensure you frequently hit a critical mass of creature cards in the graveyard, so Grave-Reaver’s reanimation clause has targets when the trigger fires.
- Reanimation spells: Include a core suite of spells that can return creatures from your graveyard to the battlefield. Reanimates and plays that tutor for recursion ensure you don’t stall when Grave-Reaver mills into empty battlefields. In Commander, you’ll appreciate options that are flexible and resilient to graveyard hate from opponents.
- Tutors and utility: A few targeted tutors or draw spells can help you hit the right pieces—milling outlets, graveyard enablers, and reanimation spells—when you need them most. Green’s resilience with ramp and card draw can help you keep a steady flow of gas in the late game.
- Anti-graveyard hate resilience: Anti-hate sweepers or graveyard protection can keep you in the game when rivals staff their decks with ways to exile or rebanish your graveyard. A thoughtful inclusion of graveyard-friendly cards that survive board-wipe or removal helps you recover quickly after a disruption.
Gameplay tips and matchup considerations
In practice, you’ll want Grave-Reaver to threaten early but scale into a late-game engine. Here are tips to optimize your plays across matchups: 🧙♂️
- Early pressure: If you can cast Grave-Reaver by turn 4 or 5 and trigger its mill, you start laying the groundwork for your recursion plan. Early mills speed up the setup for later reanimations while keeping your opponent’s interaction honest.
- Timing the reanimation: Don’t overcommit to reanimating every turn; instead, time your returns to maximize board presence. If you can reanimate a big finisher or a resiliency creature right before a wipe, you’ll swing the momentum back in your favor quickly.
- Post-board play: In long games, you’ll often face graveyard hate. Adapt by diversifying your graveyard strategies and pivoting to other BG lines that still leverage your available mana and card draw—staying flexible is key.
Art, lore, and the Dragonstorm flavor
The card’s lineage—part of the Tarkir: Dragonstorm Commander subset—leans into a dragon-centric, stormy aesthetic where milling and reanimation feel thematically appropriate. The dragon’s wings and the mill-forward tempo evoke a lore moment where the graveyard becomes a battlefield of its own, a fitting metaphor for a format where big plays come in multi-turn arcs. The artwork by Bryan Sola captures that commanding presence, making the card not just a tool, but a statement piece for any BG graveyard deck. 🎨⚔️
As you chase wins with Colossal Grave-Reaver, you’ll find its true value isn’t just in the number on the card—it's in the tempo shifts you generate. Milling three cards on ETB and on attack keeps pressure high, while the graveyard-to-battlefield recursion becomes a recurring threat that your opponents must answer. If you’re building a Commander deck that loves graveyard synergy, Grave-Reaver deserves a slot where it can threaten repeatedly and reward patient setup with explosive returns. 💎
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Colossal Grave-Reaver
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
ID: 7c3f7d76-528a-490a-852a-071adcd7bd55
Oracle ID: df8e0d1b-b47c-4807-9c9b-84dcec835254
Multiverse IDs: 695979
TCGPlayer ID: 624504
Cardmarket ID: 818706
Colors: B, G
Color Identity: B, G
Keywords: Flying, Mill
Rarity: Rare
Released: 2025-04-11
Artist: Bryan Sola
Frame: 2015
Border: black
EDHRec Rank: 3062
Set: Tarkir: Dragonstorm Commander (tdc)
Collector #: 50
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 2.86
- EUR: 6.06
- TIX: 4.19
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