Clustering MTG Cards by Mechanics: Faramir, Steward of Gondor

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Faramir, Steward of Gondor card art from Tales of Middle-earth Commander

Image courtesy of Scryfall.com

Mechanics in Focus: Faramir, Steward of Gondor

Clustering MTG cards by mechanical DNA is one of the sport’s great pleasures—finding the threads that tie a card to a larger family of strategies, tokens, triggers, and combos. Faramir, Steward of Gondor from Tales of Middle-earth Commander is a perfect study subject. With a neat {1}{W}{U} mana cost and a blue-white color identity, this legendary Human Noble doesn’t just exist in a vacuum; he sits at the crossroads of the monarch mechanic and timeless token generation. The card’s design subtly nudges players toward a monarch-rich, politics-forward game plan, even as it remains accessible to tempo and control shells 🔥🧙‍♂️. The synergy between its enter-the-battlefield trigger and the end-step monarch check invites you to think in broad mechanical clusters rather than just turn-by-turn plays.

What makes Faramir a keystone in a monarch-centered cluster

First, the mana cost and color identity set a predictable stage for inclusion in top-tier, monarch-friendly decks. The trio of mana values ensures you’re not overcommitting to the color wheel—a prudent choice for a commander who wants to lean into card draw and deck control while still pressuring for board presence. The monarch theme is the true north of his design. Whenever a legendary creature you control with mana value 4 or greater enters the battlefield, you become the monarch. That line alone can tilt games, especially in formats where the monarch mechanic is a known crowd-pleaser. It’s a quiet invitation to ramp into big, command-zone legends and then use that monarch aura to capitalize on further card advantage and tempo shifts ⚔️🎲.

“The last Steward of Gondor begs leave to surrender his office.”

The flavor text anchors Faramir in Tolkien’s lore, but the card’s mechanics keep the drumbeat of leadership, governance, and strategic choice humming on the tabletop. The monarch condition isn’t just a buzzword; it’s a resource you can leverage. If you can stay monarch through the end step, you’ll create two 1/1 white Human Soldier creature tokens. That token generation isn’t merely icing—it’s a meaningful mechanic that can snowball into a board presence even as you navigate opponents’ monarchs and political moves. In other words, Faramir asks you to balance the board and the throne—the two pillars of a monarch-centered strategy 🧙‍♂️💎.

Deck-building ideas: clustering around enter effects, monarch, and tokens

To cluster around Faramir’s mechanics, think in layers. Layer one is that trigger when a big legendary enters. Layer two is becoming and preserving monarch status, often via combat or political plays that don’t require you to overextend. Layer three is token production that rewards you for owning the throne. This triad creates adaptable shells for multiplayer Commander games where politics and tempo rub elbows with creature-based value.

  • Pair Faramir with other legendary creatures that benefit from entering the battlefield, or that help you protect the monarch. Cards like The Monarch or other monarch enablers can create a feedback loop, turning one big play into sustained advantage.
  • Since Faramir is a UW creature, you can lean into countermagic and disruption to protect your monarch status while you set up a broader plan to flood the board with Human Soldier tokens later in the game.
  • Token-heavy support—think proscribed ways to leverage two 1/1 Human Soldier tokens at end step—can be paired with anthem effects to turn a seemingly small board into a pressure wave that your opponents must answer.
  • Consider bounce or flicker effects to re-enter big legendary creatures, triggering Faramir’s monarch condition again and again, and to refresh the token-generation window in a way that keeps opponents guessing ⚔️🎨.

Color pairing matters here. In blue-white, you get plenty of permission and card advantage, while your monarch tokens offer a built-in political lever to influence how games unfold. The artful tension between control tools and monarch tempo is what makes Faramir a fascinating case study in clustering by mechanics. It’s not merely about playing a powerful card; it’s about weaving a mechanic-centered narrative that pays off with elegant, incremental wins 🧙‍♂️.

Art, design, and lore connection

Anna Podedworna’s illustration for Faramir captures a noble bearing that suits the card’s theme: leadership under pressure, the burden of stewardship, and a measured approach to power. The 2015 frame and the Tales of Middle-earth Commander set place the card in a sprawling legendarium where leaders rise and fall, and the throne is both a promise and a risk. The flavor text, paired with the monarch mechanic, invites players to tell a story where cunning, loyalty, and strategic patience define the outcome as much as any spell or creature on the battlefield 🔥🎲.

From a design perspective, the rare rarity and nonfoil print reinforce a specific niche: this card isn’t a flashy, overpowered game-ender; it’s a thoughtful puzzle piece that rewards intelligent sequencing and mutual orchestration of monarch tokens and big entry creatures. The result is a memorable experience that resonates with long-time fans and newer players who enjoy the lore-rich, mechanic-forward approach MTG designers chase with each new set.

In praise of the monarch cluster and nostalgia-driven play

If you’ve ever watched a group of players chase the crown while passing around the “two tokens” payoff, you know why the monarch mechanic remains a beloved centerpiece of social play. Faramir elevates that experience by tying a noble’s entry to the crown itself, making every big entry feel like a moment of potential governance over the battlefield. It’s a gentle nudge toward counting the turns, not just counting the power on the battlefield 🧙‍♂️🪙.

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Faramir, Steward of Gondor

Faramir, Steward of Gondor

{1}{W}{U}
Legendary Creature — Human Noble

Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.

"The last Steward of Gondor begs leave to surrender his office."

ID: 5c3e8a30-de2a-4d8f-a929-5abeaea2e65a

Oracle ID: 466af6da-52e8-4ac5-b659-7492e3594ff8

Multiverse IDs: 620740

TCGPlayer ID: 499775

Cardmarket ID: 717201

Colors: U, W

Color Identity: U, W

Keywords:

Rarity: Rare

Released: 2023-06-23

Artist: Anna Podedworna

Frame: 2015

Border: black

EDHRec Rank: 4800

Set: Tales of Middle-earth Commander (ltc)

Collector #: 54

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.21
  • EUR: 0.32
  • TIX: 0.48
Last updated: 2025-11-15