Image courtesy of Scryfall.com
City on Fire — A Data-Driven Look at MTG Card Attributes
In the dynamic world of Magic: The Gathering, red is all about speed, spectacle, and individualist razzmatazz. When you see an enchantment like City on Fire, a rare spell from the March of the Machine set, it invites a different kind of analysis: not just does it hurtle toward victory, it reshapes how you read and deploy your entire mana base. This piece uses a data-driven lens to visualize what City on Fire brings to the table—its cost, its color identity, its transformative mechanic, and how you might weave it into a deck that wants to live on the edge of risk and reward 🧙♂️🔥. For collectors and players alike, understanding the card’s attributes helps you map the power curve from raw number to actual in-game impact ⚔️.
Card at a glance
- Name: City on Fire
- Type: Enchantment
- Mana Cost: 5 colorless, 3 red — {5}{R}{R}{R}
- Converted Mana Cost: 8
- Colors: Red
- Rarity: Rare
- Set: March of the Machine (MOM)
- Oracle Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
From a data perspective, City on Fire is a study in contrast: a high-cost enchantment that leans on the convoke mechanic to become an explosive value proposition. The tri-fold damage clause—where your sources deal triple damage to any target—turns an ordinary red range into a decisive finisher or a devastating punisher in multiplayer formats. The enchantment’s rarity and its place in a set designed around large-scale conflicts underscore how Wizards of the Coast balances risk and reward in red’s toolkit. The card also arrives with Jake Murray’s bold art, which visually sells the idea of a metropolis reduced to embers and ash—an evocative data point that reinforces the card’s narrative function as well as its mechanical heft 🎨.
Visualizing its mana curve, you can map City on Fire as a spike card that invites a tempo-based approach. The Convoke keyword is the key here: you don’t pay the full eight mana upfront if you have bodies on the battlefield. Each tapped creature can contribute mana or color, effectively turning your board into a living mana engine. In practice, that means you might drop City on Fire late in a swing turn, or you can deploy it earlier if you’ve built a resilient board presence. The result is a dynamic line item on a deck’s graph: late-game potency with early-to-mid-game ramp built into the cost graph via convoke. The triple-damage mechanic then interacts with every source of red aggression, making board states feel like a carefully choreographed fireworks show 💥.
Design, flavor, and the data story
City on Fire isn’t just a numeric powerhouse; it’s a narrative piece that fuses color identity with a city-wide escalation. The red mana symbol, the space on the card, and the convoke iconography coalesce into a design that’s as readable on a taped stream as it is on a card rack. The art direction—bold flames licking up a skyline—serves as a visceral data cue: red’s strength is in spectacle and momentum. When you couple the flavor with the explicit text, you get a card that invites players to think beyond raw damage and toward the broader, board-wide tempo of a red deck that can outpace opponents through clever creature usage and dramatic finishers 🔥.
For collectors, the numeric data blends with market signals. The MOM set carries a mix of bold reactivity and long-tail value. The card’s price in USD sits around a modest mark for a rare from a current block, reflecting its relative competitiveness in casual to mid-power Commander and modern formats. Foils often command a premium, and non-foil copies remain accessible to many players who want to showcase the art and the moment without breaking the bank 💎. In practical play, City on Fire’s presence is a reminder that red can pivot from speed to power in ways that feel almost cinematic, a characteristic that continues to fuel both competitive and hobbyist discussions alike 🔥⚔️.
Strategic takeaways: when to cast City on Fire
- Convoke ramps your plan: If you’re sitting on a healthy board and you want to accelerate to the eight-mana target, tap your creatures to pay for the spell’s costs and unleash the triple-damage effect when it lands. This is where tempo becomes power, and power becomes inevitability 🧙♂️.
- The triple-damage clause compounds with direct damage and wipes. In multiplayer, that means a carefully timed City on Fire can punish a crowded board or push through lethal damage in a single swing—particularly effective in red-based control or midrange shells that lean into board presence and punishing momentum 🔥.
- Deck-building implications: If you lean into convoke, you’ll want creatures that are easy to tap and that help you sculpt mana efficiently. Cards that generate colorless or red mana, or creatures with enter-the-battlefield effects, can shape the optimal line of play. In a world where tempo and value collide, City on Fire operates like a data-driven finisher: it takes your board state and converts it into a big, numbers-driven payoff ⚔️.
As a final note for readers who love cross-promotional gear, a sturdy desk companion can make a big difference in long nights of card analysis and deckbuilding. Speaking of desk setups, the shop link below offers a practical, tactile upgrade for your command center—a gaming mouse pad that fits neatly beside the playmat and keeps your focus sharp during those tense final turns.🧙♂️
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City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
ID: 6f455cc1-a822-44ef-ba7c-bfcff69bd45e
Oracle ID: 41eec4e8-92d3-4f98-9346-3a3e3cc602ce
Multiverse IDs: 607173
TCGPlayer ID: 490547
Cardmarket ID: 704034
Colors: R
Color Identity: R
Keywords: Convoke
Rarity: Rare
Released: 2023-04-21
Artist: Jake Murray
Frame: 2015
Border: black
EDHRec Rank: 767
Penny Rank: 5679
Set: March of the Machine (mom)
Collector #: 135
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 9.02
- USD_FOIL: 8.49
- EUR: 3.67
- EUR_FOIL: 4.64
- TIX: 0.02
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