City on Fire: Visualizing MTG Card Attributes

City on Fire: Visualizing MTG Card Attributes

In TCG ·

City on Fire MTG card art by Jake Murray with fiery skyline

Image courtesy of Scryfall.com

City on Fire — A Data-Driven Look at MTG Card Attributes

In the dynamic world of Magic: The Gathering, red is all about speed, spectacle, and individualist razzmatazz. When you see an enchantment like City on Fire, a rare spell from the March of the Machine set, it invites a different kind of analysis: not just does it hurtle toward victory, it reshapes how you read and deploy your entire mana base. This piece uses a data-driven lens to visualize what City on Fire brings to the table—its cost, its color identity, its transformative mechanic, and how you might weave it into a deck that wants to live on the edge of risk and reward 🧙‍♂️🔥. For collectors and players alike, understanding the card’s attributes helps you map the power curve from raw number to actual in-game impact ⚔️.

Card at a glance

  • Name: City on Fire
  • Type: Enchantment
  • Mana Cost: 5 colorless, 3 red — {5}{R}{R}{R}
  • Converted Mana Cost: 8
  • Colors: Red
  • Rarity: Rare
  • Set: March of the Machine (MOM)
  • Oracle Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

From a data perspective, City on Fire is a study in contrast: a high-cost enchantment that leans on the convoke mechanic to become an explosive value proposition. The tri-fold damage clause—where your sources deal triple damage to any target—turns an ordinary red range into a decisive finisher or a devastating punisher in multiplayer formats. The enchantment’s rarity and its place in a set designed around large-scale conflicts underscore how Wizards of the Coast balances risk and reward in red’s toolkit. The card also arrives with Jake Murray’s bold art, which visually sells the idea of a metropolis reduced to embers and ash—an evocative data point that reinforces the card’s narrative function as well as its mechanical heft 🎨.

Visualizing its mana curve, you can map City on Fire as a spike card that invites a tempo-based approach. The Convoke keyword is the key here: you don’t pay the full eight mana upfront if you have bodies on the battlefield. Each tapped creature can contribute mana or color, effectively turning your board into a living mana engine. In practice, that means you might drop City on Fire late in a swing turn, or you can deploy it earlier if you’ve built a resilient board presence. The result is a dynamic line item on a deck’s graph: late-game potency with early-to-mid-game ramp built into the cost graph via convoke. The triple-damage mechanic then interacts with every source of red aggression, making board states feel like a carefully choreographed fireworks show 💥.

Design, flavor, and the data story

City on Fire isn’t just a numeric powerhouse; it’s a narrative piece that fuses color identity with a city-wide escalation. The red mana symbol, the space on the card, and the convoke iconography coalesce into a design that’s as readable on a taped stream as it is on a card rack. The art direction—bold flames licking up a skyline—serves as a visceral data cue: red’s strength is in spectacle and momentum. When you couple the flavor with the explicit text, you get a card that invites players to think beyond raw damage and toward the broader, board-wide tempo of a red deck that can outpace opponents through clever creature usage and dramatic finishers 🔥.

For collectors, the numeric data blends with market signals. The MOM set carries a mix of bold reactivity and long-tail value. The card’s price in USD sits around a modest mark for a rare from a current block, reflecting its relative competitiveness in casual to mid-power Commander and modern formats. Foils often command a premium, and non-foil copies remain accessible to many players who want to showcase the art and the moment without breaking the bank 💎. In practical play, City on Fire’s presence is a reminder that red can pivot from speed to power in ways that feel almost cinematic, a characteristic that continues to fuel both competitive and hobbyist discussions alike 🔥⚔️.

Strategic takeaways: when to cast City on Fire

- Convoke ramps your plan: If you’re sitting on a healthy board and you want to accelerate to the eight-mana target, tap your creatures to pay for the spell’s costs and unleash the triple-damage effect when it lands. This is where tempo becomes power, and power becomes inevitability 🧙‍♂️.

- The triple-damage clause compounds with direct damage and wipes. In multiplayer, that means a carefully timed City on Fire can punish a crowded board or push through lethal damage in a single swing—particularly effective in red-based control or midrange shells that lean into board presence and punishing momentum 🔥.

- Deck-building implications: If you lean into convoke, you’ll want creatures that are easy to tap and that help you sculpt mana efficiently. Cards that generate colorless or red mana, or creatures with enter-the-battlefield effects, can shape the optimal line of play. In a world where tempo and value collide, City on Fire operates like a data-driven finisher: it takes your board state and converts it into a big, numbers-driven payoff ⚔️.

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City on Fire

City on Fire

{5}{R}{R}{R}
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

ID: 6f455cc1-a822-44ef-ba7c-bfcff69bd45e

Oracle ID: 41eec4e8-92d3-4f98-9346-3a3e3cc602ce

Multiverse IDs: 607173

TCGPlayer ID: 490547

Cardmarket ID: 704034

Colors: R

Color Identity: R

Keywords: Convoke

Rarity: Rare

Released: 2023-04-21

Artist: Jake Murray

Frame: 2015

Border: black

EDHRec Rank: 767

Penny Rank: 5679

Set: March of the Machine (mom)

Collector #: 135

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 9.02
  • USD_FOIL: 8.49
  • EUR: 3.67
  • EUR_FOIL: 4.64
  • TIX: 0.02
Last updated: 2025-12-03