Image courtesy of Scryfall.com
Draft Strategy for Cessation: When to Prioritize This Card in Limited
If you’re chasing a white control tempo plan in limited, Cessation can feel like a gentle shove in the right direction—one that buys you a critical moment while keeping your opponent from pressing with their board. This Aura from Urza’s Legacy (white, mana cost 2W) sits at the curious intersection of defense and tempo: it’s an enchantment that taxes your opponent’s aggression while offering you a back-and-forth recursion loop that can outlast many early threats. 🧙♂️🔥💎
Enchantment — Aura Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
The card’s explicit text makes its intent crystal clear: you’re not trying to slam a creature into the red-zone with this aura; you’re trying to stop your opponent’s best attacker from swinging while you shore up your own defense. In limited, where every removal spell is precious and every swing can decide a game, Cessation’s ability to “freeze” a single creature can open lanes for your other threats to connect or for you to stabilize with life-gain or additional removal. The second clause—returning itself to its owner's hand when it hits the graveyard—adds a stubborn resilience to a format that loves value trades and attrition. It’s not a one-shot answer; it’s a recurring problem-solver that punishes over-commitment by your opponent. 🎲
Why this Aura shines in draft play
- Tempo play with a purpose: By vaccinating your opponent’s attacking strategy, you gain a tempo edge. If you attach Cessation to an important attacker of theirs, you buy a window to stabilize or push through your own threats.
- Recurring value: The “return to hand” clause means you’re less afraid of 2-for-1 trades with a single aura. If removal hits it, you’ll often get a second chance to attach it again—especially useful in a limited environment that already rewards value persistence.
- Deck-building anchor for white control: Cessation pairs nicely with other white removal, disruption, and slow-down cards. It sets up a classic white-weenie-to-control arc: deny, stabilize, then win with a refined late game or an overwhelming board presence.
- Low color commitment: As a pure White enchantment, it slots into decks that already want to push a strict, efficient plan. Its color identity and rarity further align with the dice-roll drama of classic limited formats. 🧙♂️
- Surprising survivability: The aura’s return-to-hand keeps it relevant across multiple turns, even if your early board stalls or your opponent uses bounce effects to reset the battlefield. Your late-game options stay open.
Of course, there are caveats. Cessation is an Aura, so it must enchant a creature. If you’re playing against a deck with a lot of only-graveyard interactions or if your opponent’s removal is particularly efficient, you’ll want to make sure you’re using it on the right target—ideally a creature that’s central to your opponent’s offense. And because it costs three mana total, you’ll want to time it with a plan: either you’re under pressure and need to stall, or you’ve established a board where a single creature becoming unable to attack can swing the game in your favor. In limited, those moments can be the difference between a win and a close loss. ⚔️
Practical drafting tips
- Look for decks with early removal and white control elements. If you’re drafting alongside elephants and knights of the era, Cessation becomes the hinge card that allows you to trade favorably before your plan crystallizes.
- Prioritize targeting your opponent’s best early attacker with this aura—avoid anchoring it on your own creature unless you’re in a super-deep control shell that wants double-blocks and tempo plays.
- Keep an eye on removal-heavy boards. If your opponent has a few clean answers, your aura’s return-to-hand clause gives you a second bite at the apple, turning a temporary stall into a longer-term advantage.
- Balance your curve. Don’t overinvest in Cessation if your deck is already heavy on creatures; you want enough bodies to pressure while you wait for the aura to do its work.
Flavor text adds a philosophical glow to the card: "The face of Light will shine upon them, and they will know war no more." It hints at a world where restraint and protection guide the fighters, not just brute force. In a draft sweep, that restraint is precisely the kind of craft that helps you convert tight games into victories. The artwork by Mark Zug captures a quiet moment of resolve, a reminder that good defense can be its own form of artistry. 🎨
Card specifics you might want to remember
- Mana cost: 2W (CMC 3)
- Type: Enchantment — Aura
- Enchantment requirement: Enchant creature
- Effect: Enchanted creature can't attack.
- Late-game recursion: When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
- Color: White
- Rarity: Common
- Set: Urza's Legacy (ulg)
In the broader landscape of limited play, Cessation may not be the loudest pick in your pile, but its quiet value is exactly what a patient drafter loves: a reliable, recursable answer to aggression that doesn’t overcommit resources, and that can swing a game by slowing an opponent just enough for your bigger plays to land. If you’re chasing a measured tempo with a white control flavor, you’ll likely find a sweet spot for Cessation in your earliest picks and mid-draft pivots. 🧙♂️🔥
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Cessation
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
ID: 3a113f0c-8249-427b-979b-10898ec66a3a
Oracle ID: a8b3a35e-0172-4f7b-b50f-571e59d7ca5f
Multiverse IDs: 12359
TCGPlayer ID: 6292
Cardmarket ID: 10561
Colors: W
Color Identity: W
Keywords: Enchant
Rarity: Common
Released: 1999-02-15
Artist: Mark Zug
Frame: 1997
Border: black
EDHRec Rank: 20380
Penny Rank: 12970
Set: Urza's Legacy (ulg)
Collector #: 4
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.18
- USD_FOIL: 3.60
- EUR: 0.11
- EUR_FOIL: 1.97
- TIX: 0.04
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