Image courtesy of Scryfall.com
Card Draw Archetypes That Reward Creature Advantage
Magic has always rewarded careful balance between the board and the grip. When you find a card that scales its payoff with your own battlefield strength, you get a compelling axis to build around. Advice from the Fae, a blue Shadowmoor sorcery with a hybrid mana cost, is a perfect spark for that line of thinking. At a glance, the spell asks you to scrutinize the top five cards of your library, but its true power reveals itself when you’re ahead on boards—illustrating a quintessential blue-then-blue card-draw dynamic 🧙♂️🔥💎.
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Costing {2/U}{2/U}{2/U} (a hybrid trio that can be paid with any two mana or with a single blue) and carrying the mana value 6, this spell embodies Shadowmoor’s fae-infused whimsy. Its blue identity channels the color’s affinity for information, tempo, and late-game inevitability. The art by Chippy captures that fae mischief in a way that invites you to imagine a world where clever draw engines bloom under a canopy of cunning tricks 🎨⚔️.
Why this approach works
- Board presence as a draw engine. The more you command the battlefield, the more valuable your draws become. In a world where card advantage is often the name of the game, that simple threshold—“do you have more creatures than everyone else?”—transforms a typical spell into a scaled, strategic liability for your opponent. In multiplayer formats, this effect scales even more dramatically, turning creature swarms into actual card advantage factories 🧙♂️.
- Blue flexibility with a twist. The hybrid mana cost invites you to lean into blue’s mana-base flexibility. You can splash in extra islands for late-game control, or lean on a lean, tempo-forward build that still hits its lockstep late-game finish. The result is a design space that can tilt between direct card draw and soft control, all while pressuring opponents to answer your board state first 🔷.
- Archetypes that reward aggression and care. This is not a one-trick pony. You can pursue a creature-rich tempo shell that bleeds card advantage when you’re ahead, or pivot to a more midrange, value-oriented plan that leverages your creature-count as a consistent draw engine. Either way, you’re leaning into the idea that your deck’s stories start at the battlefield and end in the hand 💎.
Practical archetypes to consider
Here are a few concrete directions you can explore if you’re drawn to the “draw more when you’ve got more creatures” vibe:
- Token-heavy blue midrange. Include token producers, synergistic blue cantrips, and efficient countermagic. The more bodies you have, the better your post-draw options become. Think of cheap fliers and Lords that scale with board presence to maximize the two-card draw when you’re ahead 🧙♂️.
- Counterspell tempo with a creature crisis backup. Use bounce and stonesky card-draw engines to threaten predictable turns. If opponents can’t stabilize, your extra draws help you quickly find the answers you need to weather the storm and close out the game before fatigue sets in 🔥.
- Blue control that pivots to value engines. A control shell can stockpile answers while setting up a late-game plan that leverages recurring draw. The “two-cards” payoff scales beautifully with a handful of early threats—your late game empties become decisive card advantage lines 🎲.
Flavor, design, and lasting value
Shadowmoor’s fae aesthetic isn’t just a pretty theme; it’s a lesson in design elegance. The set’s eerie forest vibes pair nicely with blue’s cerebral playstyle, producing archetypes that feel both nostalgic and modern. The rarity of this card—uncommon—plus its dual-color identity and unique cost reinforce a design space that invites experimentation, especially in Commander where your creature base can be truly expansive. The art, too, is a reminder that Magic’s worldbuilding thrives on small, expressive moments that make you grin at a clever interaction 🧙♂️🎨.
For players chasing that sweet spot of tempo, value, and a touch of chaos, this archetype offers a playful reminder: sometimes the best card is one that rewards you for building the battlefield first. It encourages you to ask not just “what does this do?” but “how does this change the way I draw, and how does that pressure tilt the game in my favor?” The result is a deck that feels like a living puzzle—each draw a piece that fits into a bigger, more satisfying mosaic 🧩.
And if you’re a collector at heart, you’ll appreciate how Advice from the Fae sits in the Shadowmoor era—an era known for its experimental hybrid mana, faerie mischief, and a shift toward more interactive, big-game draws. Its modest price point today hints at the enduring appeal of clever blue-card design from a set that still sparks nostalgia among long-time fans.
Key takeaways for builders
- Use creature-forward boards to unlock card draw with this spell's threshold. The bigger your battlefield, the juicier the payoff 🍀.
- Balance your mana base to support both the hybrid costs and a suite of cantrips and removal. Blue’s flexibility is your friend here 🧭.
- In multiplayer formats, embrace the pressure of keeping a larger creature count to maximize draw. It’s not just about winning the race — it’s about keeping options open as the table scales up ⚔️.
Networking and further reading
Exploring similar ideas across the web can expand your horizons on draw-based archetypes. If you’re curious about how deck design threads these concepts into real games, check out these reads from our network:
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Advice from the Fae
({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
ID: d874f345-e623-4317-9aa7-66d14a011303
Oracle ID: 5063f015-bd1c-4e14-9888-63e202be2ac8
Multiverse IDs: 154408
TCGPlayer ID: 18559
Cardmarket ID: 19042
Colors: U
Color Identity: U
Keywords:
Rarity: Uncommon
Released: 2008-05-02
Artist: Chippy
Frame: 2003
Border: black
EDHRec Rank: 22103
Penny Rank: 10439
Set: Shadowmoor (shm)
Collector #: 28
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.20
- USD_FOIL: 1.36
- EUR: 0.13
- EUR_FOIL: 0.56
- TIX: 0.03
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