Image courtesy of Scryfall.com
Blur and Digital Translation: A Look at an Iconic Instant
Blue has always loved timing, tempo, and a little mind games—no wonder Blur fits so neatly into the digital arena. 🧙♂️ When you pull Blur from Commander Legends: Battle for Baldur's Gate, you’re not just playing a spell; you’re authoring a quick, clever sequence that blends flicker with card draw. In the online space, where everything resolves with a few clicks and a lot of clarity, Blur shows how a single instant can ripple through turns and keep blue’s wheel turning. 🔵💎
Key facts at a glance help ground the discussion:
- Name: Blur
- Color: Blue (U)
- Mana cost: {2}{U}
- Type: Instant
- Rarity: Common
- Set: Commander Legends: Battle for Baldur's Gate (CLB)
- Flavor text: "It's as much of a trick of the mind as it is a trick of the eye."
- Oracle text: Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
In gameplay terms, Blur is a compact blue package. For {2}{U}, you get a spell that protects your board by blinking a threat you already own and replacing it with a fresh draw. The exile-and-return sequence is a mini-rotation: the exiled creature loses its current state, potentially triggering ETB abilities, and then you refill your hand. It’s a classic muzzle-and-reward maneuver for blue control decks. 🎲
Design goals for a digital audience
Digital MTG design seeks clarity, speed, and accessibility without sacrificing depth. Blur’s effect is almost tailor-made for online play: it resolves instantly in the same moment as any other instant, and its outcome is immediately visible on the stack. In virtual formats, the exile zone, the return to battlefield, and the draw are all handled by the engine, reducing cognitive load for new players while preserving the finesse that long-time fans crave. The blue identity—tempo, card draw, and subtle arcane tricks—maps cleanly to digital archetypes that rely on tempo and resource advantage. 🔵💎
That crisp interaction also means fewer edge-case ambiguities on screen, which helps players plan multi-step plays. You can blink a troublesome attacker, draw into a counterspell, and keep your own engine humming without fumbling through complex tabletop bookkeeping. Blur embodies that ideal: it’s simple to cast, rich in play pattern, and graceful in how it unfolds on a digital canvas. 🧭
Flicker, ETB, and the digital meta
The subtle charm of Blur lies in its “flicker” lineage: you temporarily remove a creature, then bring it back. On paper, that’s a mental loop; in a digital space, it becomes a built‑in operation that can interact with other ETB triggers. For instance, if you blink a creature with a powerful enters-the-battlefield ability, you can re-enter with its ETB triggers re-fired, or you can re-trigger removal/pump effects that care about the temporary absence. Blur’s extra draw also smooths your tempo—blue’s favorite currency—without overtaxing your mana curve. In a commander-centered table, the card offers value from the early turns onward, especially when you stack draws with card-draw engines. ⚔️🎨
In a digital meta, Blur’s instant-speed nature allows you to respond to a developing board state while maintaining board presence. The exile-to-return sequence is cleanly represented in the game engine, making it easier for newer players to grasp the tactic: you’re preserving your resources, re-entering with potential ETB benefits, and rewarding yourself with a fresh card. That clarity translates into smoother experiences on phone screens, tablets, and desktop clients alike. 📱💫
Where Blur sits in the card-collector conversation
As a common rarity, Blur is an accessible pickup for players building blue shells in Commander Legends: Battle for Baldur's Gate. The card’s foil and non-foil finishes offer subtle collector appeal, and its modern printings exist in both paper and digital ecosystems. The market numbers suggest a modest footprint, but the real value comes from its reliability in play: a dependable tempo tool that scales with your deck’s needs. In other words, Blur earns its keep on the table by delivering consistent, interesting plays that reward careful sequencing. 💎
For fans following how card design translates across formats, Blur is a small but telling case study. It demonstrates that digital adaptations aren’t about dumbing things down; they’re about preserving clarity, speed, and the signature charm of a card’s arc. When you resolve Blur, you’re not simply drawing a card—you’re weaving a tiny illusion: exile, return, and draw, all in a single breath. 🧙♂️
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Blur
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
ID: 77a43413-3ab0-4ef6-83de-192a11d48f00
Oracle ID: 00b36996-43c6-42a5-892c-c7c8864cf973
Multiverse IDs: 562941
TCGPlayer ID: 272558
Cardmarket ID: 658456
Colors: U
Color Identity: U
Keywords:
Rarity: Common
Released: 2022-06-10
Artist: Dave Greco
Frame: 2015
Border: black
EDHRec Rank: 2289
Set: Commander Legends: Battle for Baldur's Gate (clb)
Collector #: 58
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.24
- USD_FOIL: 1.82
- EUR: 0.23
- EUR_FOIL: 0.22
- TIX: 0.04
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