Image courtesy of Scryfall.com
Creature Combat Math with Blaster Hulk
In Modern Horizons 3 Commander, red decks get loud and flashy, and Blaster Hulk is the loudest alarm bell this side of a dragon's roar. This unusual artifact creature — a pirate, to boot — brings a math-heavy finish to the red zone, turning reckless aggression into a calculator's dream. When you combine its 8/8 body with haste and a scaling energy mechanic, you’re not just smashing faces; you’re solving a battlefield equation in real time. 🧙♂️🔥
Core numbers you need to know
- Mana cost: {6}{R}{R} — a steep toll, but not insurmountable with the right ramp. The color identity is red, and the rarity is rare.
- Power/Toughness: 8/8 — a reliable late-game beater that can threaten lethal damage quickly with haste.
- Haste: lets Blaster Hulk slam as soon as you cast it, turning mana rocks and ramp into immediate pressure. ⚔️
- Attack trigger and energy economy: "Whenever this creature attacks, you get {E}{E}, then you may pay eight {E}. When you do, this creature deals 8 damage divided as you choose among up to eight targets." This is where the math party starts — you only generate energy when it swings, and your access to eight energy to unleash eight damage is a true finisher. 🔥
- Cost reduction on cast: "This spell costs {1} less to cast for each {E} you've paid or lost this turn." The payoff is not just raw power; it’s tempo, because the more energy you’ve spent, the cheaper Blaster Hulk becomes to cast later in the same turn. That means explosive turns can cascade if you sequence energy-creating effects and the Hulk’s own attack trigger just right. 💎
How the math changes the way you fight
Blaster Hulk isn’t a one-and-done finisher; it’s a tempo lever. In a typical Commander game, you’ll be generating energy counters from various sources — creatures that tap for energy, artifacts that create E counters, or even other red engines from MH3C’s theme. Each energy counter nudges Blaster Hulk closer to the "free-to-cast" dream. If you’ve paid or lost several energies earlier in the turn, you reduce the Hulk’s cost and open a dangerous late-game tempo swing. 🧙♂️
When Blaster Hulk attacks, you gain two energy counters (E, E). That immediate spike is your fuel for a dramatic second-act play. If you’ve stacked enough energy by midcombat, you can pay eight energy to fire off the eight-damage blast: 8 damage split among up to eight targets. It’s not infinite, but it can wipe out a cluster of low-toughness blockers or finish off a wounded foe's board, all in a single, glorious moment. The math rewards patience and planning, and that makes each combat round feel like a mini-puzzle. ⚔️🎯
For players who love math-heavy synergy, Blaster Hulk pairs with energy-positive cards such as Energy Reserve, which shows up as a combo piece in the same ecosystem. Imagine turning your early leads into mid-game energy fountains, then letting Hulk blow the doors off in a single attack step. The more energy you’ve stored, the bigger your options when you decide to unleash the eight-point blast. It’s a kind of “red mana splatball” meets blast furnace — satisfying and a little reckless in the best possible way. 🔥💎
Practical play tips
- Ramp hard and fast. The eight-mana base cost is heavy, but with efficient red mana options and discount effects, you can accelerate into your power spike. (Think rituals, fast mana, and artifact ramp.)
- Plan your energy economy across turns. If you can prepay energy or lose energy earlier, you reduce the Hulk’s cost and open a dangerous late-game tempo swing.
- Scope your targets carefully. The eight-damage-for-eight-targets option is versatile — you can pick 1 big threat or a spread of small creatures to maximize the board impact.
- Protect the moment. That lethal combo depends on the Hulk’s survival; use removal and protective auras to keep the engine online long enough to deliver the final blow.
- Pair with support pieces. Cards that repeatedly generate energy or that tutor for Blaster Hulk can create surprising, fast lines. And if you’re a fan of counting dice and damages, this is your playground. 🎲
Art and lore fans will notice the art by Lie Setiawan and the MH3C Commander framing that export-ready aura of lawless pirates and seaborne tech. The color identity is red through and through, with the signature flash of red's aggression and impulsive risk-taking. The card’s rarity, a rare in the m3c set, makes a nice collector piece for pulse-pounding decks that lean into big promises and big payoffs. 🎨
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Blaster Hulk
This spell costs {1} less to cast for each {E} (energy counter) you've paid or lost this turn.
Haste
Whenever this creature attacks, you get {E}{E}, then you may pay eight {E}. When you do, this creature deals 8 damage divided as you choose among up to eight targets.
ID: 7853d27d-e860-42ba-b925-8b57dc451059
Oracle ID: 4b8ca7fd-3c8e-44fe-ab0a-0ddc2f2b047c
Multiverse IDs: 665065
TCGPlayer ID: 552982
Cardmarket ID: 774757
Colors: R
Color Identity: R
Keywords: Haste
Rarity: Rare
Released: 2024-06-14
Artist: Lie Setiawan
Frame: 2015
Border: black
EDHRec Rank: 6989
Set: Modern Horizons 3 Commander (m3c)
Collector #: 55
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.30
- EUR_FOIL: 0.84
- TIX: 2.90
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