Image courtesy of Scryfall.com
Moments to cast Perplexing Test in MTG
Blue magic has long thrived on puzzles, tempo, and the art of turning an opponent’s plan into your own advantage. Perplexing Test, a rare instant from March of the Machine Commander, embodies that spirit with a clean, two-option oracle text: "Choose one — Return all creature tokens to their owners' hands. Return all nontoken creatures to their owners' hands." At five mana total (3 generic and 2 blue), it sits at a pivotal sweet spot for late-game disruption in Commander and other multi-player formats. The art by Fariba Khamseh, paired with flavor text that teases rigorous evaluation, invites you to think about the board as a lab and the spell as your final exam. 🧪🔥
Strategically, Perplexing Test is not just a board wipe; it’s a tailored reset that can redefine the pace of a game. The two modes let you tailor the outcome to your board state, your deck’s strengths, and your opponents’ plans. The token-bounce option is particularly nasty if you’ve been weaving a token-on-token engine—think token armies, evergreen token generation, or backup plans that want to replay your own bodies after a reset. The non-token bounce, by contrast, can neutralize a single turn’s big payoff from an opponent’s legendary creature, a bomb-in-table enchantment, or a commander who’s been assembling value over several turns. It’s blue’s version of a scoreboard flip, and it wears a jaunty smile while it does it. 🎨⚔️
Why blue players prize this spell
- Tempo with a twist: you get to decide what the reset looks like, rather than just wiping the board wholesale. This is a classic blue tactic—control the rhythm, but with a bespoke bounce that fits the moment. 🧙♂️
- Versatility in a single card: one spell, two routes, and no need to run separate bounce spells for tokens vs. non-tokens. That flexibility is gold in Commander where edge cases decide games.
- Recursion-friendly design: you can replay your threats after a bounce, or pivot into a new plan once the board re-stabilizes. The best turns often come after you’ve reset and drawn into your follow-up pieces. 💎
Best moments to cast it (with practical examples)
- Opponent flood with token tokens: when a foe has a growing army of tokens threatening to overwhelm the table, you cast Perplexing Test to bounce all tokens back to their owners’ hands. If you’ve got a plan to re-create value from your own tokens quickly—via token producers that replay on your next turns—you can weather the return of those tokens and swing the game back in your favor. This is a moment to swing the tempo and tilt the table in blue’s favor. 🧙♂️
- Big non-token threats piling up: when a single non-token behemoth (or a stack of non-token creatures) has everyone ogling the upgrades, you choose the non-token mode and send those threats back home. This can buy you a window to develop your own board, re-cast a strategic Planeswalker, or push a win condition out of enemy reach for a turn or two. It’s also a classic way to neutralize high-impact ETB or attack triggers that rely on non-token bodies. 🔥
- Late-game stall-breaking reset: in multiplayer games, you’ll sometimes be staring down multiple grave threats and a stack of countermagic. Perplexing Test gives you a measured reset rather than a wholesale wipe, allowing you to reset the table on your terms and come back with a clean slate—sometimes the difference between a draw and a crushing victory. ⚔️
- Protecting a fragile game plan: if your deck centers on a few key token producers or on a compressed engine that replays threats, bouncing tokens or non-token creatures can protect those engines from an overzealous opponent clearing the board. It’s not just denial; it’s timing. The ability to bounce back threats on your own terms can be the hook that snaps a doomed board into a winning trajectory. 🧙♂️
- Commander synergies and value plays: in Commander, Perplexing Test shines with command zones that rely on sticky, non-token threats or token swarms that you can replay after the spell resolves. The two options enable your deck to adapt to opponents’ plans and maximize ETB et al. value when you re-enter the fray. 🎲
Design notes and flavor behind the card
The rare status of Perplexing Test in the March of the Machine Commander set signals its role as a strategic tool rather than a catch-all board wipe. The dual mode reflects a design philosophy that blue mana should offer epistemic control—choose what you know matters most on the battlefield. The flavor text, “Your proofs were a bit nontraditional, but effective nonetheless. Full marks.”, hints at a scholarly approach to magic where unconventional methods still yield the right result. It’s a wink to players who enjoyed puzzle cards and clever, lab-tested play patterns over brute force. The art, the balance of cost and effect, and the two-path resolution all speak to a mature, cerebral side of MTG design. 🎨🧠
Collectors will note the card’s rarity and reprint history. As a nonfoil, rare instant from a Commander product, it sits at an accessible price point in many markets, with recent values reflecting its continued value in casual and dual-variant formats. Whether you’re chasing a showcase-style moment on camera or a quiet board state where you outplay with a single clever decision, Perplexing Test rewards patient, planful play. 💎
As you shuffle your deck this week, consider the two key questions: What will I bounce—the tokens or the non-token creatures? And what follow-up threat or engine do I want to replay immediately after? The answers define the best moments to cast this spell—and they’re exactly the kind of decisions that make MTG a game of clever, shared storytelling. 🧙♂️🎲
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Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
ID: 3bec2fa0-099a-42e8-ab5f-3d778a9c4d9e
Oracle ID: 8682266c-2b0f-496e-b1c6-1fb338feac24
Multiverse IDs: 612477
TCGPlayer ID: 491692
Cardmarket ID: 705661
Colors: U
Color Identity: U
Keywords:
Rarity: Rare
Released: 2023-04-21
Artist: Fariba Khamseh
Frame: 2015
Border: black
EDHRec Rank: 2074
Set: March of the Machine Commander (moc)
Collector #: 229
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.25
- EUR: 0.30
- TIX: 0.75
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