Image courtesy of Scryfall.com
Best Commander Duos for Assault Zeppelid's Ability
Assault Zeppelid is a quintessential Simic flyer from the Dissension era—a 3/3 beast that wears green and blue like a badge of curiosity. With a mana cost of 2 for {2}{G}{U}, it arrives as a resilient groundbreaker that can trade punches, fly over blockers, and trample through when the moment is right. In a two-commander EDH setting, the pairing you choose should amplify its flighty, trampling potential while bringing the rest of your deck into sync. The goal: reliable card draw, steady mana, evasive creatures, and a few clever ways to push damage through the way only Simic can—through growth, adaptation, and a little bit of competitive mischief 🧙♂️🔥.
Why Simic two-commander fits Assault Zeppelid
Green and blue are builders and planners in equal measure. The combination gives you access to card draw, mana acceleration, and combat tricks, all while keeping your options open for defense and tempo. Assault Zeppelid’s ability set—flying and trample—encourages you to attack with a plan, not just with a bully creature. A two-commander shell lets you stack two distinct lines of synergy: one commander can generate card advantage or ramp, while the other can grant evasion, counter a problem permanent, or bolster your board presence. And when you land Zeppelid on the battlefield with early ramp and a couple of careful plays, you’re not just swinging—you’re presenting a pathway to a swing that says, in a nice blue-green voice, “you can block, or you can take the hit.” ⚔️
Top duos that sing with Zeppelid’s wings
- Prime Speaker Zegana + Thrasios, Triton Hero (both UG) — The classic blue-green powerhouse. Zegana’s enter-the-battlefield draw power scales with the greatest power among creatures you control, turning your evolving board into a massive card-swing with Zeppelid as a flyer-capable beater. Thrasios adds a steady stream of card selection and mana efficiency, helping you smooth the path to casting Assault Zeppelid and maintaining pressure. Together, you’re stacking card advantage, mana, and evasion—an ideal recipe for late-game inevitability while you dodge removal with clever plays 🧙♂️💎.
- Prime Speaker Zegana + Kinnan, Bonder Prodigy — Kinnan brings explosive mana acceleration and an obsession with drawing extra value from lands. The combination gives you the exotic tempo to curve into a 4-cost creature, then keep grooving with fresh cards and faster plays. Zeppelid flies in, you tap a land for more mana, and suddenly you’re pressing the pace with bigger triggers and bigger draws than a fish tank in a storm surge. It’s the “eat your cake now, and bake another later” philosophy—Simic style 🎲🔥.
- Prime Speaker Zegana + Vorel of the Hull Clade — If you’re chasing a +1/+1 counter plan to power through with trample, Vorel offers a way to crank up your team’s toughness. While Zeppelid already sports a sturdy 3/3 body, stacking +1/+1 counters in a thoughtful, counter-heavy build means you can punch through tougher boards, and your deck’s card-draw engine keeps refilling the hand. It’s a pragmatic, growth-forward pairing that rewards patient play and disciplined combat math 🧙♂️⚔️.
- Tuvasa the Sun + Prime Speaker Zegana — Enchantment-heavy synergy meets big-card-draw engines. Tuvasa’s aura-centric approach can equip Zeppelid with protective, evasive, or empowering enchantments, while Zegana’s draw sustains your hand as you attach more artifacts and enchantments. The effect is a glide path toward clockwork pressure—your flying trampler cutting through while you draw, recur, and adjust the battlefield with elegant, shimmering policy of the Simic guild 🎨💎.
- Thrasios, Triton Hero + Kinnan, Bonder Prodigy — If you want to maximize raw efficiency, this duo stacks quick card draw with accelerated mana production. Thrasios provides selective card access and tempo while Kinnan’s land-based mana amplification keeps the Zeppelid (and friends) coming on schedule. You’ll often find yourself able to cast Assault Zeppelid on turn 3 or 4, then keep the hand full as you maneuver around removal and blockers—true Simic swagger 🧙♂️🎲.
Practical strategies to maximize the duo's potential
- Ramp smartly: Zeppelid isn’t cheap by today’s standards, so prioritize mana rocks, fetch lands, and land tutors to ensure you can cast it reliably. Pairing with Thrasios or Kinnan helps you hit that four-mana mark faster and more consistently 🔥.
- Build for evasion and protection: blue gives you bounce and counterspells; green gives you creatures and protection. If your plan is to push through with flying and trample, mix in a few evasive targets or untap/flicker shenanigans to keep Zeppelid alive while you refuel your hand 🧙♂️.
- Don’t ignore combo lanes, but don’t rely on them alone: the strength of a UG two-commander shell is its resilience. Zeppelid can be a flexible beater in the early game and a finish-line threat in the mid-to-late game when paired with high-card-draw engines and efficient mana sources. It’s a chess match where every tap becomes a potential puzzle piece 🧩.
Flavor-wise, Assault Zeppelid fits the mold of innovation and ambition that defines Simic experimentation. The flavor text from Momir Vig—hinting at bidding wars and grand schemes—remains a reminder of what happens when curiosity burgeons into power. The card’s Simic watermark is a cue to expect hybrid strategies that blend growth and knowledge. The artwork captures that sense of aerial engineering in motion, a perfect emblem for the two-color duo philosophy: adapt, improve, and strike when you’ve bent the battlefield to your design 🎨🧙♂️.
Whether you’re a longtime Simic tinkerer or a fresh-faced pilot of two commanders, Assault Zeppelid asks you to tread a line between tempo and value. The right UG duo can turn a sturdy 3/3 into a flying trampler that surprises and overwhelms, gripping the game with a clever balance of card draw, ramp, and battlefield resilience. So gather your engines, assemble your pair, and let the Zeppelid’s wings carry you to dazzling victories 🧭💎.
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Assault Zeppelid
Flying, trample
ID: 12bf6443-c941-418a-a766-05bba088a117
Oracle ID: 8049dbff-6b57-454a-a2e6-7e2ae39bb606
Multiverse IDs: 97107
TCGPlayer ID: 13818
Cardmarket ID: 12954
Colors: G, U
Color Identity: G, U
Keywords: Flying, Trample
Rarity: Common
Released: 2006-05-05
Artist: Jeremy Jarvis
Frame: 2003
Border: black
EDHRec Rank: 27437
Set: Dissension (dis)
Collector #: 103
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.06
- EUR: 0.06
- EUR_FOIL: 0.43
- TIX: 0.03
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