Image courtesy of Scryfall.com
Neutralizing Ate-o'-Clock: Essential Sideboard Tech for MTG
Green spells love to grow on the back of clever decisions, and Ate-o'-Clock is a charming, multi-tool instant that can swing the board in surprising ways. With a mana cost of {2}{G} and a compact 3 CMC, this uncommon instant from the whimsical Unknown Event set feels almost like a puzzle box: it can Populate, Proliferate, and Investigate in one breath, then add a Regenerate target creature to the mix. Then, for good measure, it offers a Replicate option: pay the replicate cost {2}{G} to copy the spell for each time you paid the replicate cost. The result? A storm of clues, counters, and green tokens that can overwhelm even well-prepared boards. 🧙♂️🔥💎⚔️🎲
What makes Ate-o'-Clock so intriguing from a deckbuilding perspective is not just the raw power of each individual line, but the way those lines interact with token generation, card-advantage engines, and counterplay. Populate floods the battlefield with creature tokens that can absorb removal or be buffed into a threatening stall tactic. Proliferate can push +1/+1 counters or loyalty counters on your planeswalkers, turning a single threat into a persistent menace. Investigate adds clues—colorless artifacts that convert into card draw in a pinch. And Replicate scales the entire effect, turning a casual instant into a potential late-game engine. It’s a big toolbox in a small package, and that’s precisely why the card invites such targeted sideboard responses. 🧙♂️🎨
Strategic approach: three pillars of sideboard tech
- Countermagic and tempo denial — Ate-o'-Clock is an instant; stopping it from resolving buys you time to apply your own game plan. Blue-based counterspells or generic counter options (for example, Negate or Counterspell in the blue slots of your sideboard) can shut down the initial cast before Populate or Replicate can snowball. In slower formats, you might lean on more selective counters or stalling draw spells to keep pressure off while you set up your own threats. 🧙♂️
- Mass removal and bomb-sweeping answers — When Ate-o'-Clock spawns a tidal wave of clues and tokens, board wipes that handle the entire battlefield are a reliable reset button. Wrath effects or polymorphic options (white or colorless mass removal) can clear a crowded board, letting you rebuild from a clean slate and avoid being buried under Proliferate counters and Populate tokens. The key is selecting a wipe that doesn’t catastrophically affect your own board state in the process. 🔥
- Targeted removal and hate for token-heavy boards — If you can identify a recurring threat beyond the tokens (for example, a centerpiece creature you’re regenerating), targeted removal becomes crucial. Cards that exile or destroy specific threats help you neutralize the most dangerous parts of Ate-o'-Clock’s plan without blowing up your own engine. And don’t forget artifact and enchantment removal: Clue tokens (the Investigate portion) rely on colorless artifacts, so removing ka-blooming clues can slow draws and slow the tempo. ⚔️
In practice, a well-tuned sideboard against Ate-o'-Clock often blends these elements. You want to stifle the initial spell, keep the board from overextending on copious clue tokens, and be ready to erase a river of Replicate copies before your opponent’s side starts to snowball. The key is to balance disruption with your own plan—Ate-o'-Clock’s resilience comes from its versatility, so your sideboard should be varied enough to counter multiple angles without becoming a dead weight in your opener. 🧙♂️💎
Practical matchup notes: turning the tide in common archetypes
If you’re facing a deck that leans into token generation or advantage over time, your plan often centers on the synergy between board control and card advantage. Ate-o'-Clock’s Populate line can produce a steady stream of chump or threat creatures; Proliferate can boost your opponent’s own plans if you’re not careful, especially in formats with +1/+1 counter themes or loyalty counters on planeswalkers. A few concrete pointers:
- Against token-heavy boards, consider sweepers with careful timing. You want to land them when Ate-o'-Clock is spawning tokens en masse but before your opponent can recombine—then pivot to pressure with efficient card draw and removal of the most dangerous threats. 🧙♂️🔥
- In a control-heavy game, packing a tighter counter suite and ways to disrupt the replicate chain helps you keep their spellwork in check. Use flexible countermeasures and clue-hate to blunt the edge of Investigate and keep your card flow in your own hands. 💎
- When the setting leans green, you’ll often see proliferate interactions spike with creature buffs or +1/+1 counters. Neutralize the setup by removing key components before they can go wide or by turning the fight into a race where your own threats keep the pressure high. 🎲
Flavor-wise, Ate-o'-Clock embodies green’s organic logic: time, growth, and accumulation—just in a quirky spell that can clone itself if you give it enough mana. The Unknown Event set framing invites playful experimentation, and that spirit comes through in how a sideboard can morph to meet the challenge in a single game. If you’re building a meta-call deck that expects Ate-o'-Clock, a thoughtful mix of counter-magic, mass removal, and targeted disruption will keep you from getting clocked by time itself. 🧙♂️🎨
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Ate-o'-Clock
Populate. Proliferate. Investigate.
Regenerate target creature.
Replicate {2}{G} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copy.)
ID: 6fff23dd-03a3-48a7-b0ab-18eb98404713
Oracle ID: 41236699-13c5-4d51-9265-2d24303bcc95
Colors: G
Color Identity: G
Keywords: Investigate, Replicate, Proliferate, Populate
Rarity: Uncommon
Released: 2024-02-24
Artist:
Frame: 2015
Border: black
Set: Unknown Event (unk)
Collector #: UG03a
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
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