Image courtesy of Scryfall.com
Barad-dûr: A Landmark That Changes How We Build Black, Orc, and Meta Narratives
In The Lord of the Rings: Tales of Middle-earth, Barad-dûr lands you on the battlefield with a rare combination of restraint and threat. As a Legendary Land, it loves legendary creatures on your side, but it also promises a payoff that scales with death and armies. The card’s label—Legendary Land with a subtle, elegant twist—reads like a rallying cry for midrange black decks and Orc-centric strategies. Its mana ability is simple and reliable: tap: add B. That single black mana can be the spark that powers a late-game turn, where Barad-dûr’s real power comes into play—an X-spell that follows the pathogens of war: {X}{X}{B}, {T}: Amass Orcs X, activated only if a creature died this turn. It’s a card that rewards careful planning, board interaction, and a little bit of grisly timing 🧙♂️🔥.
The lore of Barad-dûr is as dense as the dark tunnels beneath its spires. The flavor text—“Those who pass the gates of Barad-dûr do not return.”—from Gandalf anchors the card in a moment when power changes hands with a whisper and a blade. In game terms, that whisper translates into a strategic layer: you’re invited to weave death triggers, token generation, and a willingness to push a board state from “we’re stabilizing” to “we control the battlefield.” The token you Amass is Orc Army—an emblem of the war host you’re assembling, not just a single creature, but a swelling front line that can shift the tempo of the game ⚔️🎨.
“Those who pass the gates of Barad-dûr do not return.” — Gandalf
The Card at a Glance
- Set: The Lord of the Rings: Tales of Middle-earth (LTR)
- Type: Legendary Land
- Mana cost: 0 (produces Black mana when tapped)
- Rarity: Rare
- Abilities: Barad-dûr enters tapped unless you control a legendary creature; {T}: Add {B}; {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
- Color identity: Black
- Flavor & theme: Legendary land supports death-triggers, Orc tokens, and legendary synergy—the kind of design that rewards both control and aggression.
From a metagame perspective, Barad-dûr nudges players toward two converging strategies. First is a black-heavy approach that leans on removal, disruption, and value from sacrificing or trading creatures. Barad-dûr’s Amass Orcs X is a natural windfall for boards that have already traded bodies, whether through sweeping removal or late-game bites from sacrifice outlets. Decks that leverage “died this turn” effects—whether via combat trades, mass-destruction spells, or token generators—get an extra spike of momentum with Barad-dûr on the battlefield. The second strand is Orc tribal or near-tribal strategies that care about building a robust Orc Army. The land’s ability is a formal invitation to push for a tall, threatening board presence that outnumbers opposing defenses, turning life totals into a tool rather than a stopwatch 🧙♂️🧙♂️.
Barad-dûr also integrates nicely with the legendary-creature requirement. Enters tapped unless you control a legendary creature, which makes it a compelling centerpiece in a deck that aims to flood the board with legendary knights, wizards, or named figures from Middle-earth. In commander formats, this encourages you to weave a narrative around “legendary synergy” while still showcasing the power of a single, well-timed Orc swell. It’s a design that rewards patience and planning—two things Magic players adore when facing a wave of black mana and border-to-border tokens 🔥⚔️.
The Orc Army token is more than flavor—it’s a weaponized symbol of how today’s sets push deck design forward. The Lord of the Rings: Tales of Middle-earth explores the idea that alliances between legendaries, artifacts, and tribal tokens can tilt a game in a heartbeat. Barad-dûr’s price and rarity bracket (roughly a modest collector’s price with foil variants) also reflect a card that’s accessible enough for many players to try in casual tables, while still packing enough teeth to matter in competitive builds. The card’s presence in historic and modern-legal formats broadens its reach, inviting a broader cross-section of players to test Orcs’ resilience and black’s reach 🧙♂️💎.
From a design perspective, Barad-dûr embodies several threads Wizards of the Coast has woven through modern magic: a land that rewards board state density, a scalable payoff that grows with the game, and a flavorful, lore-rich hook that players remember long after a match ends. The flavor text and name anchor you in Middle-earth, while the mechanical hooks feel classic Magic—a land that finally pays you off as you navigate the ebb and flow of combat and trades. The interplay of enter tapped, legendary creature synergy, and the death-triggered Amass of Orcs exemplifies how a single card can influence tempo, board presence, and the overall metagame narrative 📜🎲.
Where Barad-dûr Fits In Your Deckbuilding
For aspiring Orc tribal or black-control hybrids, Barad-dûr acts as a force multiplier. You’ll want access to sacrifice outlets, card draw, and ways to ensure you’re generating value as creatures die. It’s a card that wants you to think in terms of “dead bodies = bigger army” rather than pure token generation, which makes it a good fit for midrange shells that can pivot into a lethal stretch of turns once Barad-dûr is online. In Commander, you’ll likely pair Barad-dûr with other legendary permanents to keep the land entering untapped and your mana pool flexible. The payoff—an army that can swing for a game-ending amount of damage or present a robust stall if you’re building a longer game—feels both thematic and practical 🧙♂️⚔️.
And while some players chase the flashier rares, Barad-dûr holds its own as a steady, reliable piece that scales with the board. Its ability to produce B mana with a simple tap gives you a consistent line to push into a big X spell, while the Orc Army token can threaten any defender who doubts the power of a careful death-timing plan. It’s a card that invites talk around metagame shifts, deck archetypes, and the ongoing conversation about how The Lord of the Rings: Tales of Middle-earth reshapes draft and Constructed play alike 🧙♂️💎.
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Barad-dûr
Barad-dûr enters tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
ID: eb5038af-06b0-401e-8dea-a1a8483788ae
Oracle ID: 88159872-d37d-4847-b048-e4a9af6437bd
Multiverse IDs: 617083
TCGPlayer ID: 498301
Cardmarket ID: 715969
Colors:
Color Identity: B
Keywords: Amass
Rarity: Rare
Released: 2023-06-23
Artist: Sean Vo
Frame: 2015
Border: black
EDHRec Rank: 1627
Penny Rank: 2006
Set: The Lord of the Rings: Tales of Middle-earth (ltr)
Collector #: 253
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 1.02
- USD_FOIL: 1.23
- EUR: 0.70
- EUR_FOIL: 1.10
- TIX: 0.02
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