Image courtesy of Scryfall.com
Balancing Randomness and Control in Neon Dynasty Commander
Red magic often wears the scarlet cloak of chaos, but every good red spellbook has a hinge where risk meets reward. Myojin of Roaring Blades stands at that hinge like a gleaming blade, unafraid to swing for the fences. In Neon Dynasty Commander, this legendary Spirit-costs a hefty five colorless and three red mana (5RRR) to summon, a testament to its raw, unfiltered impact. With a 7/4 datapoint on a body that’s both resilient—thanks to its entering with an indestructible counter when cast from hand—and dramatically disruptive when you press its edge, Myojin invites players to balance tempo with thunder and predictability with spectacle 🧙♂️🔥. Its rarity is rare, a badge that signals “this is going to change the board state in a hurry,” and its design nudges you to weigh timing, targets, and the ever-present risk of overextension ⚔️.
What makes Myojin tick
- Color identity: Red (R), with a total mana cost of 5RRR and a converted mana cost of 8. This is a purist’s red spell—proudly aggressive and blunt about its aims.
- Card type and power: Legendary Creature — Spirit, 7/4. That size makes it a genuine mid-to-late-game threat, capable of surviving a round or two while pressuring opponents’ life totals.
- Key mechanic: It enters with an indestructible counter on it if you cast it from your hand. This is not just flavor; it’s a functional gatekeeper that defines how you play the turn it hits the battlefield.
- Ability: Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. The board presence is huge, but the power is balanced by the single counter to begin with and the need to a) have the counter on the creature, and b) choose up to three targets wisely.
“Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.”
Flavor-wise, this is the Neon Dynasty signature blend: a legendary blade-wielding spirit whose roar parallels the neon-lit streets of a future Japan-inspired metropolis. The art (by Jason A. Engle) and the framing celebrate a mythic, martial elegance in red’s wheelhouse, while the card’s mechanics emphasize decisive, high-impact plays that swing the momentum in a single swing—just with a careful count on your part 💎🎨.
Strategy: when to cast, and how to maximize value
The central tension is clear: you want to unleash a devastating, multi-target swing, but you must respect Myojin’s counter economy. Casting from your hand grants the indestructible counter to begin with, so you’ll typically want to play Myojin when you can afford to press the "remove counter" line on the next turn. If your board is stable and you’re just one good finisher away from sealing the game, removing the counter yields a potent, three-target burn spell on demand ⚔️. The damage is not distributed evenly; you can tailor it to finish off a shouldered opponent, or break up a stalemate by removing a single counter to deliver a lethal blast to a couple of big blockers or planeswalkers. In a crowded EDH/Commander table, that flexibility is priceless 🔥.
Because the effect targets up to three things, your deck wants to support precise control—either by presenting multiple threats that force opponents to divvy their defenses, or by stoking your own life total and board state to keep the initiative. It’s also a great candidate for explosive endings after a couple of turns of ramp and spell-slinging; a well-timed Myojin can clear a path through mass removal or topple a fragile defense that seems to be holding the line. The red mage in you will thrill at the raw tempo, while the strategist in you will savor planning for the right moment to unleash triple-target annihilation 🧙♂️⚡.
Flavorful design and playstyle notes
As a card from Neon Dynasty Commander, Myojin fuses mythic resonance with practical battlefield impact. The “indestructible counter” concept is elegant in its simplicity: a single counter that unlocks a devastating ability, a microcosm of how red can convert a single resource into a sweeping win condition. The 7-damage-to-three-targets clause echoes classic red’s burn toolkit, but with a strategic twist—the requirement to manage a counter on a legendary creature adds a layer of resource budgeting that you don’t see on every white-knight or green-big-spell option 🔥💎.
In terms of deck-building philosophy, Myojin rewards players who blend disruption with fireworks. You’ll want to protect the commander swing with counterspells, artifact or enchantment removal, and ways to protect or recast Myojin if it’s removed. It invites a certain daredevil playstyle: commit to the board, then pivot to a decisive, cataclysmic blast when the moment is right. It’s a card that sings to players who enjoy both the drama of a late-game swing and the satisfaction of a well-timed targeted burn spell 🎲🎨.
Deck-building notes and practical tips
- Include some ways to enable the counter-on-Myojin state by ensuring you cast it from hand on occasion, or by manipulating the counter presence with temporary effects that don’t interfere with your primary plan.
- Feel free to diversify targets: you can wipe out multiple creatures, eliminate a problematic planeswalker, or push a few points of damage to a stubborn opponent while leaving others with less resistance to finishers later in the game.
- Balance removal-heavy boards with threats that demand a double take from opponents. Myojin’s power lies not just in raw damage, but in forcing adversaries to foresee the line between “let it live” and “watch three targets burn.”
- Appreciate the set’s neon aesthetic and the card’s martial flavor when cueing plays with tempo and board presence—there’s a certain mood to red deck wins that’s amplified by Myojin’s dramatic entry and explosive exit 🔥⚔️.
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Myojin of Roaring Blades
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
ID: 1b948181-4688-455c-97ae-990d0ec50f1d
Oracle ID: 20d20254-0f77-429a-a74e-0aec08d18f2d
Multiverse IDs: 553585
TCGPlayer ID: 262841
Cardmarket ID: 608837
Colors: R
Color Identity: R
Keywords:
Rarity: Rare
Released: 2022-02-18
Artist: Jason A. Engle
Frame: 2015
Border: black
EDHRec Rank: 9773
Set: Neon Dynasty Commander (nec)
Collector #: 36
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.33
- USD_FOIL: 2.37
- EUR: 0.24
- EUR_FOIL: 0.59
- TIX: 1.55
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