Ba Sing Se Threat Assessment: MTG Deck Strategy Unlocked

Ba Sing Se Threat Assessment: MTG Deck Strategy Unlocked

In TCG ·

Ba Sing Se card art from Avatar: The Last Airbender set

Image courtesy of Scryfall.com

Understanding Ba Sing Se's Threat in MTG Decks

In the green universe of Avatar: The Last Airbender, Ba Sing Se lands quietly at first glance, but its threats lurk just beneath the surface. This is a land that refuses to stay still: it enters tapped unless you control a basic land, then taps for green mana, and, if you invest more, can turn your own terrains into a surprising late-game engine. The card merges flavor with a clever mechanical loop, inviting players to weigh tempo, ramp, and a dash of showmanship in every play 💎. It’s the type of card that signals “play with your eyes open”—a little misdirection, a little power, and a lot of Earth Kingdom grit ⚔️.

Ba Sing Se’s true charm lies in its two-phase existence. On the one hand, it behaves like a typical green land that accelerates your mana base. On the other hand, its activated Earthbend ability creates a temporary, surprisingly nimble threat: target a land you control to become a 0/0 creature with haste, then grant it two +1/+1 counters. That becomes a 2/2 creature—a land in the thick of the fight—before it returns to the battlefield tapped if it dies or leaves play. The flip side is a cautious reminder: you can only activate Earthbend on your turn as a sorcery, and you’re investing mana (2 generic and 1 green for the activation, plus tapping the land). The math is not flashy, but the surprise potential is real 🧙‍♂️🔥.

Mechanics that shape its threat profile

  • Green ramp and tempo: Ba Sing Se produces green mana and can accelerate the board, but it’s gated by the “enters tapped unless you control a basic land” clause. That means a well-timed fetch or a basic land in play can unlock a turn-1 or turn-2 ramp window, keeping you ahead in the early game 🧙‍♂️.
  • Earthbend payoff: The 0/0 creature with haste that becomes a 2/2 with two +1/+1 counters is a compact payoff. It trades a land’s safety for a burst of aggression and pressure, especially if you can repeat the effect with mana repeatedly or pair it with other landfire strategies. Remember: it’s still a land—so it can adore interactions that care about lands joining the battlefield or leaving it as part of a broader ecosystem 🎲.
  • Activation restrictions: Because you can activate Earthbend only as a sorcery, you’re planning around a predictable window each turn. That restraint invites thoughtful timing: when to push for a surprise 2/2 and when to hold back to maximize utility on a later turn ⚔️.
  • Color identity and set flavor: As a green land with the Earth Kingdom watermark in Avatar: The Last Airbender, Ba Sing Se slots into green-centric decks that treasure big threats from a single card’s narrative. It’s not just a tool; it’s a thematic statement about earth, growth, and resilience 🎨.
In the right shell, Ba Sing Se becomes a tempo engine that can swing into a midgame swing with an unexpected creature—your own land turning into a short-lived soldier, ready to punch above its weight. The key is sequencing and patience, not just raw power 🧙‍♂️.

Deck-building implications: where Ba Sing Se shines

For commanders and casual green decks, Ba Sing Se offers several lanes of value. First, it acts as a reliable mana source, then as a springboard for creative plays. Use it in builds that embrace land interactions, sacrifice outlets, or effects that appreciate “lands becoming creatures” for a short time. This is a card that rewards players who plan for multiple turns ahead—set up a turn where the Earthbend payoff lands just as your other threats come online 🔥.

  • Ramp synergy: Pair Ba Sing Se with basic land tutors or lands that fetch basics to reduce the “enters tapped” penalty. Basic land presence shores up the timing and ensures you aren’t staring at a sluggish early game.
  • Redundancy for the mechanic: If you have access to multiple lands that can be animated or if you can recur Ba Sing Se after it dies, you create a loop that steadily pressures life totals. Cards that recur lands or provide extra value on land animations amplify the Earthbend payoff 🧩.
  • Threat diversity: The 2/2 bodies from Earthbend are not huge, but they multiply when combined with pump effects, anthem effects, or enter-second-chance tricks. Don’t rely on one single line—build around multiple ways to leverage the created creature for advantage ⚔️.
  • Card evaluation: It’s a rare from Avatar: The Last Airbender, which carries a unique lore angle and a distinctive look. In terms of collectibility, it’s a notable inclusion for players chasing a themed green deck with a narrative edge. The card’s price point sits modestly in the value band for many commanders, making it approachable for thoughtful, flavorful builds 🪙.

Flavor and function meet in a delightful way here. The Earth Kingdom watermark is a nod to a broader world, and the card design embodies the tension between land and creature—the heart of many MTG strategies—while offering a practical, repeatable play pattern 🧙‍♂️.

From a meta perspective, Ba Sing Se isn’t the one-card game-winner type; it’s a steady contributor to ramp, tempo, and surprise aggression. In environments where opponents are prepared for fast starts, the understated turn where you convert a land into a 2/2 threat can tilt momentum in your favor. Consider it as a strategic heartbeat for green-streaked builds—quiet, persistent, and occasionally explosive 💎.

As always, the best approach is to test in your local meta, watch the timing, and savor those moments when a basic land suddenly becomes the engine that propels you toward victory. And if you’re building a reader-friendly, Earth Kingdom-flavored deck, Ba Sing Se is the kind of card that tells a story while it advances your board state 🎲.

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Ba Sing Se

Ba Sing Se

Land

This land enters tapped unless you control a basic land.

{T}: Add {G}.

{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

ID: bdf3b2be-d0cd-4a3c-a10e-82d32c12d3bd

Oracle ID: de1ae205-ca5b-4d26-8194-ca85f1406e53

TCGPlayer ID: 662547

Cardmarket ID: 857843

Colors:

Color Identity: G

Keywords:

Rarity: Rare

Released: 2025-11-21

Artist: Andreas Rocha

Frame: 2015

Border: black

EDHRec Rank: 14091

Set: Avatar: The Last Airbender (tla)

Collector #: 266

Legalities

  • Standard — legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 1.72
  • USD_FOIL: 2.09
  • EUR: 0.77
  • EUR_FOIL: 2.29
Last updated: 2025-11-18