Image courtesy of Scryfall.com
From Un-sets to evergreen ramp: the quirky roots of a green legend
Magic: The Gathering has always thrived on stories—both grand and goofy. The Un-sets, with their silver borders and wink-wink humor, invited players to laugh at the edges of the game they adore 🧙♂️. Yet tucked into the lore and the labyrinth of green mana, there are moments where design philosophy leans into the fantastical and the flavorful. Ashaya, Soul of the Wild embodies that blend: a towering Elemental that scales with your land count while turning non-token creatures into Forests. It’s the kind of card that feels like a hymn to ramp and forests—an ode to the wild that can still crack a grin when you realize your early-game dorks are suddenly living, breathing lands 🔥💎.
Released in 2024 as part of the Duskmourn: House of Horror Commander trope, Ashaya sits squarely in green's wheelhouse: big haymakers, self-sufficiency, and a deeper bond with land strategies. The card’s mana cost is memorable in itself—three generic and two green (3GG)—a signal that you’re committing to a long, green ramp. Its legendary status flags it as a marquee Commander piece, while its rule text invites playful, but meaningful, quirks on the battlefield. The art by Chase Stone catches that primal, forest-spurred energy—lush vines, mossy textures, and a sense that the wild itself is an animate force ⚔️🎨.
Let’s break down what Ashaya actually does and why it matters in both serious play and the playful spirit of the Un-sets. First, its power and toughness are equal to the number of lands you control. That makes Ashaya a dynamic threat: the more lands you have, the more daunting Ashaya becomes. But the real twist is in the second line: Nontoken creatures you control are Forest lands in addition to their other types. They’re still creatures, with summoning sickness, but they also function as forests. That’s a bold way to stack ramp, landfall triggers, and board presence into one package 🧙♂️.
Why this matters in a green-heavy, land-focused build
- Ramp multiplies with your board. More lands mean Ashaya grows in power every turn. In Commander, where the game often revolves around explosive turns, Ashaya can become a late-game behemoth that simply won’t quit.
- Token-light, land-heavy synergy. Non-token creatures you already control turning into Forests inflates your mana-fueled engine without needing extra mana dorks. That means you can sidestep tight mana curves while still boosting your board’s resilience.
- Sturdy interaction with green staples. Think of Ashaya in a deck that already loves landfall, fetches, and mana sinks. The more lands you control, the bigger Ashaya gets, and the bigger your forests proliferate on the battlefield 🧙♂️.
- Commander-friendly design. In a format where color identity and command zone stability matter, Ashaya’s green identity and legendary status make it a natural centerpiece for big tribal-forest or land-centric strategies.
From a lore angle, Ashaya feels like a guardian spirit of the wild—an avatar that binds growth, climate, and natural force into a single mythic frame. The card’s presence in Duskmourn’s Commander ecosystem adds a layer of green nostalgia to a set already steeped in horror-house intrigue. The contrast between the lush, life-affirming power curve and the gothic vibes of Duskmourn creates a delicious tension—much like the Un-sets, where humor meets rule-bending and a smile meets a clever trick on the stack 🧙♂️🔥.
For players who love a strategic, high-ceiling build, Ashaya is a reminder that scale comes not just from cards in hand, but from the land you steward. When your board becomes a living, breathing forest and your general grows with the forest count, you’re playing a game that feels both ancient and new. The art, the color identity, and the mechanical twist all sing in harmony—it's a rare moment when a card can feel like a celebration of MTG's land-centric heart while still being a centerpiece in a modern Commander lineup 💎⚔️.
To explore more about Ashaya's official details, you can review the card on Scryfall: Ashaya, Soul of the Wild on Scryfall.
“Un-sets prove that the game can be a playground as well as a battlefield. When designers push the envelope with humor, they often unlock new ways to think about how we build decks.” — MTG lore enthusiast
Beyond the surface of irresistible theme and ramp, the real delight of Ashaya lies in the conversations it starts around casual night sessions and Friday night Commander games. It’s the kind of card that invites you to imagine: what if your untapped lands grew into a forest army? What if every non-token creature you own was a forest on your side of the battlefield—without erasing their creature value? Those questions spark the same kind of playful curiosity that fueled the earliest Un-sets, and that’s where the spirit of this green giant truly shines 🧙♂️🎲.
As we celebrate the humorous origins of the Un-sets and the enduring magic of green ramp, remember that Ashaya’s design offers a bridge between the classic, board-sculpting power of green and the wild, imaginative edge that MTG fans crave. The forest isn’t just a resource; it’s a character in the story, a living part of the game’s mythology, and Ashaya embodies that myth in a way that feels both timeless and delightfully fresh 🔥💎.
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Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
ID: 0a74b4e6-f6c9-4fef-a83c-a285a541e720
Oracle ID: 162572f2-1757-42e9-bd97-e6bd9a762c0e
Multiverse IDs: 676043
TCGPlayer ID: 577808
Cardmarket ID: 788832
Colors: G
Color Identity: G
Keywords:
Rarity: Mythic
Released: 2024-09-27
Artist: Chase Stone
Frame: 2015
Border: black
EDHRec Rank: 876
Penny Rank: 6924
Set: Duskmourn: House of Horror Commander (dsc)
Collector #: 170
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 8.04
- EUR: 8.15
- TIX: 0.11
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